Browsing: indiegames

Artifice Studio has officially launched Legends of the Round Table on Steam, inviting players to step into a reimagined vision of Britain’s most famous legends. Drawing from classic Arthurian mythology, the game blends court management, tactical combat, and narrative decision-making as players guide the kingdom through a world of chivalry, intrigue, and ancient magic. In Legends of the Round Table, players assume the role of a ruler tasked with assembling and managing a court of legendary knights. Decisions made at the Round Table influence everything from political alliances to battlefield outcomes, meaning every action can alter the course of the…

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A new fantasy strategy game is challenging players to rethink how they lead an army. Crown of Greed takes inspiration from classic strategy titles like Majesty: The Fantasy Kingdom Sim but flips the formula by removing direct control over your units. Instead, players must guide their kingdom through influence, incentives, and a well-stocked treasury. Set in the folklore-rich land of Rodovia, Crown of Greed places players in the role of a ruler whose subjects have minds of their own. Rather than issuing direct orders, you’ll motivate heroes and citizens using gold rewards and bounties. Need a monster den destroyed or…

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Publisher Curveball Games has teamed up with Argentinian developer Oxobox Game Studios to reveal Sente, a strategic tabletop-inspired game where up to six players face off in tactical battles built around simultaneous turns. The game is currently targeting a 2026 release, with a public demo launching on March 31. Sente has been more than two decades in the making. Originally conceived as a pen-and-paper concept by the team at Oxobox, the idea gradually evolved into a fully realized digital strategy experience. At the core of the design is a unique simultaneous turn system that requires players to predict their opponents’…

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Publisher Numskull Games and developer PASSION Games, in collaboration with Hyper Luminal Games, have announced that The Day I Became a Bird will launch on April 16 for PC via Steam, Nintendo Switch, and PlayStation. Inspired by children’s literature and animated storytelling, The Day I Became a Bird follows Frank, a quiet child navigating the complicated emotions of his first crush. The object of his affection is Sylvia, a girl who seems far more interested in birds than anything else. Determined to catch her attention, Frank embarks on a gentle journey through classrooms, playgrounds, and imaginative dreamlike spaces. The game…

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Belgian indie developer Eye Blink Twice has released the playable demo for Time To Wake Up, giving players their first chance to experience its surreal psychological thriller ahead of launch. The demo is now available on Steam. In Time To Wake Up, players step into the troubled mind of Alan Malone, who finds himself trapped inside a dream shaped by fragments of his past. The experience takes place across warped versions of familiar school settings, where endless classrooms, eerie hallways, and strange locker mazes form a shifting landscape of memories. As players explore, the environment constantly twists and transforms. Rooms…

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Developer Flyway Games has announced that its time-bending roguelike action game Ascend to ZERO will officially launch on July 13, 2026. The game is coming to Xbox Series X and Series S, Xbox on PC, Steam, and handheld devices including the ROG Xbox Ally and ROG Xbox Ally X. The announcement was revealed during the latest Xbox Partner Preview showcase, where a new trailer offered a closer look at the game’s signature Time Freezing mechanic. Players can stop time mid-battle, allowing them to plan attacks, select upgrades called “Tech Chips,” and set up devastating combos before unleashing chaos once time…

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Publisher UNIKAT Label—the team behind Dystopika—has teamed up with solo developer D.Vision Games to announce the release date for their relaxing rooftop-building sandbox, High Above. The cozy creative experience will launch on PC via Steam on April 9, 2026. A newly released trailer highlights the game’s four decorative themes for the first time: Mediterranean, Japanese, Modern, and Futuristic. Each theme offers players different styles and atmospheres to craft their own rooftop sanctuary. In High Above, players begin with an empty rooftop space and gradually transform it into a personalized escape. Whether building a sunlit Mediterranean courtyard, a peaceful Japanese garden,…

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Songs of Glimmerwick invites players into a charming woodland fantasy where magic and music are deeply connected. Set on a beautifully hand-painted island, the story-driven RPG centers around life at a magical university where students learn to cast spells through song while exploring a lively world filled with secrets, characters, and magical discoveries. Players step into the role of a student attending the academy, taking classes while building friendships with classmates and townsfolk across the island. Along the way, narrative-driven quests introduce a wide range of characters and storylines, gradually revealing the mysteries surrounding Glimmerwick and the strange happenings around…

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AREA 35 has announced a limited-time playtest for Tiny Metal 2, the upcoming sequel in the tactical wargame series. The month-long test runs from April 2 through April 29 on Steam, giving players their first chance to jump back into the franchise since Tiny Metal: Full Metal Rumble launched in 2019. The playtest will feature both single-player and local co-op multiplayer, allowing players to experience the game’s large-scale tactical battles while providing feedback on balance, pacing, and overall gameplay systems. Participation is limited, so interested players can request access through Steam. During the playtest, commanders can experiment with new factions…

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CI Games has released a new episode of its ongoing developer roundtable series “Lifting the Veil,” offering a deeper look at the evolving Umbral realm in the upcoming soulslike sequel, Lords of the Fallen II. In the 37-minute episode, Chief Creative Officer Ryan Hill is joined by Game Director James Lowe, Lead Systems Designer Daniel Regan, and Producer Alex Harkin to discuss how the team is transforming the dual-realm system introduced in Lords of the Fallen. The new version—referred to internally as “Umbral 2.0”—takes heavy inspiration from player feedback and aims to make the eerie realm far more aggressive and…

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