Browsing: indiegames

Targem Games has announced Demidoff Corp, a new indie 2D metroidvania that blends Souls-like mechanics with the folklore and history of Russia’s Ural region. The game draws heavily from the Ural folk tales of renowned writer Pavel Bazhov, with its characters and creatures inspired by figures from his short stories. At the center of the narrative is also a real historical figure, industrialist Nikita Demidov, founder of the influential Demidov dynasty. In Demidoff Corp, players will explore a mystical version of the historical Ural region while uncovering the secrets hidden within Demidov’s Tower. The journey leads through icy mining tunnels,…

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Somewhere beyond a relentless blizzard stands the mysterious castle of Baron Fettuccini, offering shelter from the storm and an invitation into a strange, timeless world. During the 28 Games Later showcase, The Funskin Project revealed a new trailer and announced that the old-school survival horror adventure is targeting a 2027 release. Players take on the role of refugees who seek shelter inside the castle, only to discover that its secrets may be more dangerous than the storm outside. As daylight fades, the threats within the castle become increasingly dangerous, making exploration and understanding the surrounding environment essential to survival. The…

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Publisher Yogscast Games and developer Little Big Ears have released a major new demo for Glory on Pluto, giving players an expanded look at the incremental space rocket management roguelite ahead of its November 12 release. In Glory on Pluto, players build and manage rocket engine cells while combining unique fuel items to create powerful synergies. Finding the right combination of fuels is key to generating enough power to escape orbit and reach increasingly distant destinations. As each run progresses, players can discover waypoints, recruit crew members, collect bonuses, and deal with encounters along the way. Space pirates can also…

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French indie developer Falling Leaves Studio is preparing to release its debut game, MyDear.exe, on November 2, 2026, for PC via Steam and the Epic Games Store. A demo is already available, giving players an early look at the unusual narrative adventure. Developed by a team that includes the former Game Director and Producer of The Rogue Prince of Persia, MyDear.exeputs a cozy spin on the Metroidvania formula. Described by the developers as a “Foldervania,” the game replaces traditional exploration with a fictional Windows XP-inspired computer interface filled with folders, files, photographs, notes, and other personal memories. Players take on…

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If you’ve ever spent more time tweaking gear, planning builds, and studying crafting systems than actually fighting enemies in an RPG, Teamcrafter is built around that exact obsession. A demo is now available, giving players a chance to experience the crafting-focused roguelite from Teamcraft Studios and publisher Mystic Forge. Inspired by the deep crafting and build systems found in games such as Path of Exile, Last Epoch, and Mortal Online 2, Teamcrafter puts crafting and character customization at the center of the experience. Instead of playing as the heroes charging into battle, you take on the role of the Craftist,…

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Nate Purkeypile, lead artist on Fallout 76 and a veteran developer whose credits include Skyrim, Fallout 3, Fallout 4, and BloodRayne 2, has opened the Steam playtest for his upcoming analog slasher game Gone Feral. First revealed during the PC Gaming Show, Gone Feral is a co-op stealth roguelike inspired by classic 1980s horror movies. Players take on the role of a horror villain seeking revenge after being left for dead, stalking victims across locations inspired by familiar slasher settings, including suburban neighborhoods and summer camps. Stealth plays a major role in the hunt. Players can hide in plain sight,…

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SOEDESCO and developer Senscape have announced that ASYLUM will launch on consoles on October 30. The psychological horror adventure will arrive on PlayStation 5, PlayStation 4, Xbox Series X|S, and Nintendo Switch following its PC release in 2025. Set inside the mysterious Hanwell Mental Institute, ASYLUM follows a former patient plagued by disturbing visions. Players will explore the institute, search for clues, and investigate unsettling discoveries while gradually piecing together the truth behind the strange events that occurred within its walls. The first-person horror adventure offers approximately 10 hours of gameplay, combining exploration and challenging puzzles with an atmosphere inspired…

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DEPERSON is a hand-drawn psychological horror adventure that blends classic point-and-click gameplay with environmental puzzles, platforming, and character-specific abilities. Players take on the role of Aaron, a young man who awakens without his memories in Indrija, a dystopian nation where obedience is the key to survival and anything outside the norm is treated as an error. As Aaron searches for answers about his past, the boundaries between reality and nightmare begin to disappear. What starts as an attempt to understand where he came from becomes a much more personal journey, forcing Aaron to confront trauma, identity, memory, and the choices…

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PUBLSH and Turkish developer Elyzio have announced a publishing partnership for Pera Coda, an episodic psychological murder mystery set in a dark reflection of Istanbul during an era before mobile phones and the internet. Currently in development by Elyzio’s internal Falan Studio division, Pera Coda will be PUBLSH’s first announced title as a global publisher. The game is planned to launch on PC via Steam in 2027, with additional platforms to be announced later. Pera Coda is already available to wishlist on Steam. The story follows Deniz, a disgraced criminal defense lawyer who becomes involved in what initially appears to…

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How much can a small independent team accomplish with a fraction of the budget typically associated with cinematic action-adventure games? That’s the challenge behind Firva: Strings of Fate (Part 1), a story-driven dark fantasy adventure currently in development for PC. Developed by a team of just five full-time members, Firva has been in production for two years with a budget of less than $200,000. The team is combining exploration, environmental puzzles, platforming, timing-based melee combat, handcrafted set pieces, and approximately 40 minutes of cinematic sequences in an effort to deliver a larger-scale adventure without the resources of a traditional AA…

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