The world has become a nightmare in LIVING HELL, an upcoming co-op survival horror game from the creator of DEVOUR. Set in the devastated Pelican City, the game takes place after the collapse of the ozone layer exposes the population to deadly solar radiation. The consequences are horrifying, with humans and animals transforming into terrifying mutations.
Your only hope of escape is an abandoned subway system that can carry you through seven distinct districts toward one of the last remaining rocket launch sites. Getting there won’t be easy, though. You’ll need to venture into dangerous locations, gather supplies, and keep your train running while the horrors of Pelican City close in around you.

Survival Means Leaving the Train
The subway offers a way to travel through the ruined city, but you’ll need more than a working train to survive. Exploring handcrafted locations is essential to finding mutated specimens that can be processed into biofuel. You’ll also need to scavenge materials and craft equipment to prepare for the dangers ahead.

Radiation isn’t just something to avoid. The city’s blistering heat forces you to manage your Thermal Load and find ways to cool down. Let it rise too high, and you risk mutating yourself and becoming a threat to your own team. Cryogenic weapons offer a way to defend against the creatures roaming the city, giving you another tool to help make it through the journey.

Every Journey Takes a Different Route
Pelican City won’t offer the same escape route every time you play. Different subway routes change the path toward the launch site, while more than a dozen mutated creatures bring their own behaviors and threats. You’ll need to adapt to the conditions of each journey rather than relying on the same plan every time.

You can tackle the nightmare alone in offline single-player or team up with up to three other players in online co-op. Six playable characters offer unique passive abilities, giving players different advantages as they work together. Proximity voice chat, complete with lip-sync, and handheld radios add another layer to communication as the team explores the city and tries to stay alive.

The game also features crafting and inventory systems inspired by classic survival horror, along with persistent save files that let you continue your progress across sessions. Full gamepad support and Steam Deck compatibility offer additional ways to play, while the original soundtrack comes from composer Mario Sello Nuñez.

With its mix of cooperative survival, resource management, changing routes, and radiation-driven body horror, LIVING HELL puts the emphasis on making it out of a ruined city together. Whether you’re exploring its abandoned locations or trying to keep the subway moving, survival depends on how well you prepare for the next stretch of the journey.
