Indie developer Incineration Productions has officially revealed Everything is Gun!, a new roguelike first-person shooter that throws modern FPS conventions out the window in favor of blistering speed, overpowered builds, and unapologetically old-school combat design.

Announced during its world premiere on May 28, 2026, Everything is Gun! is headed to PC via Steam in Q4 2027 and looks determined to revive the spirit of classic ’90s shooters while injecting the chaos-driven progression systems of roguelikes like The Binding of Isaac.

Set on the brutal prison planet A1-KTRZ, players are forced into a deadly reality-show-style bloodsport after having their consciousness uploaded into combat-ready Uplift battle suits. Every run drops players into industrial environments with constantly shifting layouts, meaning memorization won’t save you. Survival comes down to movement mastery, reflexes, and building absurdly destructive weapon combinations on the fly.

According to Incineration Productions co-founder Yuriy Popov, the team wanted to push back against what they see as increasingly “safe” modern shooters.
We missed the unapologetic, high-stakes speed of the 90s — an era where your movement was your only shield and every kill felt earned. At the same time, we wanted to fuse that speed with the sheer entropy of The Binding of Isaac — chasing that specific high you get from game-breaking item synergies that shouldn’t legally exist.
Yuriy Popov, Co-Founder at Incineration Productions
That philosophy appears throughout every system in Everything is Gun!. Instead of traditional stat boosts, players mutate their weapons into increasingly unstable engines of destruction. Augments stack directly onto your build, transforming standard firearms into ricocheting death machines, corrosive acid launchers, or explosive crowd-clearing monstrosities capable of leveling entire rooms in seconds.

Movement is equally central to the experience. The game abandons sprint systems, cover mechanics, and aim assist entirely, instead focusing on uncapped momentum, bunny hopping, dashing, and precision aiming. Incineration Productions says skilled players will be able to exceed speeds of 100 MPH while weaving through chaotic bullet hell encounters.

One of the game’s more ambitious features is its asynchronous multiplayer revenge system. When players complete successful runs with powerful builds, the game records their movement patterns, weapon combinations, and combat behavior, turning them into AI-controlled “Ghost Bosses” capable of invading other players’ sessions. Essentially, your best run can come back to haunt someone else’s.

The title is also being designed with livestreaming in mind. Twitch integration will allow viewers to directly interfere with gameplay by triggering modifiers, spawning hazards, trolling streamers, or even helping them survive difficult encounters in real time.

Visually, Everything is Gun! leans heavily into industrial sci-fi brutality, pairing hyper-fast movement with chaotic firefights and dynamic music systems that intensify alongside the action. The game’s environments reportedly adapt to player performance as well, escalating enemy aggression whenever players begin clearing areas too efficiently.

While there’s still a long road until its planned Q4 2027 launch, Everything is Gun! is already shaping up to be one of the more ambitious indie FPS projects currently in development — especially for players hungry for the return of mechanically demanding arena shooters.

Players can wishlist the game now on Steam following its official world premiere reveal.