If you’ve ever wondered what it would be like to play as the disease, Winnie’s Hole is about to make that uncomfortable curiosity a reality. Developer Twice Different is launching its latest genre-bending roguelite into Steam Early Access on January 26, 2026, and it’s shaping up to be one of the strangest — and most intriguing — indie releases of the year.

Described as a “viral roguelite” in the most literal sense, Winnie’s Hole takes players inside the body and mind of Winnie, where progression means spreading, mutating, and evolving a parasitic virus. Every decision you make happens from the inside out, influencing Winnie’s journey in unsettling and unexpected ways.

A Roguelite Played From Within
Instead of traditional maps or node-based exploration, Winnie’s Hole uses tetromino-like block shapes to represent viral growth. You strategically place these shapes inside Winnie’s brain to trigger actions that then play out automatically, blending fast-paced gameplay with the thoughtful planning of a turn-based system.

The result is a hybrid experience that sits somewhere between an autobattler and a deckbuilder — but faster, stranger, and far more experimental. Combat is combo-driven, exploration is organic, and no two runs unfold the same thanks to randomized cellular worlds and evolving mutations.

Dark, Charming, and Uncomfortably Cute
From the creators of Ring of Pain, Winnie’s Hole leans hard into contrast. Cute animal characters clash with disturbing medical themes, body horror, and dark science, all wrapped in a tone the studio calls “anti-cosy.” It’s uncomfortable by design, tackling themes of judgment, self-acceptance, and monstrosity through grim fairy-tale vibes and cartoonish humor.
The game also reimagines classic A.A. Milne-inspired characters through a much darker lens, trading whimsy for unsettling biological experimentation — and it works far better than it probably should.

Key Features at a Glance
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Play as a symbiotic virus mutating Winnie from the inside
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Explore randomized cellular biomes with no traditional roguelite maps
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Use tetromino-style blocks to trigger multiple actions at once
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Build and evolve a deck of combo-focused abilities
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Semi-automatic combat that rewards smart placement and timing
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Unlock new virus strains, mutations, and research paths
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A dark comedy tone blending fairy-tale grit with cartoon humor

Coming Soon to Steam Early Access
Winnie’s Hole launches in Steam Early Access on January 26, 2026, giving players a chance to dig into its evolving systems and strange narrative as development continues. If you’re looking for a roguelite that genuinely feels different — and isn’t afraid to make you a little uncomfortable — this is could be for you.