Earth of Oryn is now available in Early Access on Steam, inviting players to help shape the future of this medieval city-builder through hands-on feedback and iteration. Launching today, January 20, 2026, the game is debuting with a limited-time 10% launch discount, giving early adopters a chance to jump in at a reduced price.

Developed as a kingdom-building experience focused on meaningful decisions and long-term planning, Earth of Oryn tasks players with guiding a settlement from modest beginnings to a thriving medieval realm. As seasons pass, players will manage resources, plan expansion, and respond to the evolving needs of their people, all while laying the groundwork for a growing city.

Early Access marks the beginning of a longer development roadmap rather than a finished destination. This release is aimed at players who enjoy early-stage city builders, value systemic depth, and want to actively contribute feedback that helps shape balance, mechanics, and future content. According to the developers, player input will play a central role in determining how the game evolves over time.

Even in its current state, Earth of Oryn offers a fully playable core experience. The foundation includes city-building, survival mechanics, and population management systems designed to support several hours of sandbox-style gameplay, depending on playstyle. While some mechanics remain experimental, the focus is on creating a stable and flexible base that can expand organically through updates.

At its heart, Earth of Oryn emphasizes building with intention. Players can construct villages using a modular building system, placing houses, farms, workshops, roads, and markets to shape settlements that feel personal and reactive to the landscape. Terrain can be modified, layouts adapted, and decorative elements added to give each town its own identity.

Managing people is just as important as placing structures. Players assign daily tasks such as farming, mining, hauling, and construction, while also influencing settler mood, comfort, and trust through zoning and nearby structures. Production chains allow raw resources like food, wood, and stone to be transformed into useful goods, while basic defensive units help protect the settlement as it grows.

Looking ahead, the development team plans to introduce additional biomes and civilizations, deeper progression systems, expanded combat options, campaign content, and broader localization support. Updates will roll out gradually, with an emphasis on transparency, usability, and refining existing systems before expanding scope.

A demo for Earth of Oryn is also available, serving as an early technical preview. Early Access builds directly on that foundation, representing the next step toward the game’s long-term vision.
Players interested in shaping a medieval city-builder as it grows can jump into Earth of Oryn today on Steam, while those seeking a fully polished experience may want to keep an eye on its development as it continues to evolve.