Indie horror is about to get even more unsettling with Warrens Of Random, a stripped-down first-person experience that trades atmosphere for absolute silence and psychological pressure. Announced alongside a playable demo, the game invites players to step into a stark black-and-white maze system where every turn could be their last.
Built around disorientation and repetition, the challenge is simple in theory: survive Mazes 1 through 20. In practice, progression is anything but predictable. Completing a maze doesn’t guarantee forward momentum—players can be thrown into a previous or future labyrinth at random, forcing them to endure the terror again before pushing ahead. True victory only comes from finishing every maze in chronological order while evading a constant, unseen threat.

The game’s defining feature is its near-total absence of sound. Outside of menu elements, UI cues, and a limited ping ability, players move through oppressive quiet. That silence is occasionally shattered by ominous static signaling danger nearby, or by sudden jumpscares designed to jolt even the most seasoned horror fans.

Key Features:
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Minimalistic Silent Horror: Gameplay unfolds in near silence, amplifying tension with abrupt audio shocks.
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Unstable Maze Progression: Randomized spawns can pull you backward—or push you forward—without warning.
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Multiple Game Modes: Normal, Hardcore, and Speedrunner options alter saves, lives, and maze behavior.
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Relentless Stalker: Something is hunting you, and the static may be the only clue it’s already close.
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Hidden Secrets: Easter eggs reward players willing to explore every corner of the maze.

The demo is available now ahead of Steam Next Fest, giving horror fans an early chance to test their memory, instincts, and nerves against a maze that refuses to stay predictable.