Lucid Rain Studios has pulled back the curtain on its debut project, INFERIUS, a first-person psychological horror roguelite that fuses tactical deckbuilding with nightmare-fueled exploration. Inspired by Dante’s Divine Comedy and Lovecraftian horror, the game is being built by a team of veterans from BioWare, Ubisoft, and developers who’ve worked on GTA V and Metro.

In INFERIUS, you awaken as a lost Pilgrim, damned and marked, wandering through a hell that twists and reshapes itself around your forgotten sins. Armed with only a lantern and a deck of Tarot-inspired Major Arcana cards, survival comes down to cunning strategy and grim sacrifices. Battles unfold in tense, turn-based card duels, where every draw carries weight and every sacrifice can ripple through the world itself.

The descent into the Inferno is more than just physical—it’s psychological. The nine dominions of hell each reflect a sin, ruled by grotesque entities drawn from both classical and cosmic horror. Your sanity becomes as fragile as your health, with the lantern serving as both shield and lifeline: guiding your path, solving puzzles, and warding off the darkness.

Key Features
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First-Person Horror Deckbuilder – Build, mutate, and wield a Tarot-inspired deck in turn-based card duels that emphasize choice, sacrifice, and survival.
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Nine Levels of Hell – Each dominion is themed after a sin from Dante’s Divine Comedy, offering unique monsters, mechanics, and visual horror.
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Lantern-Driven Sanity System – Light the way forward, uncover secrets, and cling to your sanity as the shadows close in.
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Grotesque Horror Enemies – Face surreal, fear-fueled monsters drawn from phobias like arachnophobia, claustrophobia, and paranoia.
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Unforgiving Roguelite Loop – Die, return, and rebuild your deck, with each run reshaping hell and revealing new truths buried in damnation.

INFERIUS dares players to descend deeper with each attempt, rewarding persistence with power—but at the cost of perception and sanity.