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	<title>Yogomi: indieio</title>
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	<title>Yogomi: indieio</title>
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		<title>SCP: Fragmented Minds Chapter 02 Expands the Terror at Site-113</title>
		<link>https://www.yogomi.com/2026/04/scp-fragmented-minds-chapter-02-expands-the-terror-at-site-113/</link>
		
		<dc:creator><![CDATA[yogomi]]></dc:creator>
		<pubDate>Fri, 03 Apr 2026 19:56:48 +0000</pubDate>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[FragmentedMinds]]></category>
		<category><![CDATA[HSTGameStudios]]></category>
		<category><![CDATA[indiegames]]></category>
		<category><![CDATA[indieio]]></category>
		<category><![CDATA[SCP]]></category>
		<guid isPermaLink="false">https://www.yogomi.com/?p=42187</guid>

					<description><![CDATA[The containment breach is far from over. Developer HST Game Studios and indie publishing platform indie.io have released Chapter 02 of SCP: Fragmented Minds on Steam, bringing a massive Early Access update that pushes players deeper into the Martian research facility of Site-113. Available now as a free update, Chapter 02 significantly expands the game’s [...]]]></description>
										<content:encoded><![CDATA[<p class="p3">The containment breach is far from over. Developer <span class="s2">HST Game Studios</span> and indie publishing platform <span class="s2">indie.io</span> have released Chapter 02 of <span class="s2">SCP: Fragmented Minds</span> on <span class="s2">Steam</span>, bringing a massive Early Access update that pushes players deeper into the Martian research facility of Site-113.</p>
<p class="p3">Available now as a free update, Chapter 02 significantly expands the game’s environments, enemies, and core gameplay systems. To celebrate the launch as part of the indie.io Franchise Sale, the game is currently available at its biggest discount yet, with a limited-time 30% price cut.</p>
<p class="p1"><img fetchpriority="high" decoding="async" class="aligncenter size-full wp-image-42212" src="https://www.yogomi.com/wp-content/uploads/2026/04/SCPF-press_kit-screenshot06.jpg" alt="SCP: Fragmented Minds screenshot 6" width="1920" height="1080" srcset="https://www.yogomi.com/wp-content/uploads/2026/04/SCPF-press_kit-screenshot06.jpg 1920w, https://www.yogomi.com/wp-content/uploads/2026/04/SCPF-press_kit-screenshot06-300x169.jpg 300w, https://www.yogomi.com/wp-content/uploads/2026/04/SCPF-press_kit-screenshot06-1024x576.jpg 1024w, https://www.yogomi.com/wp-content/uploads/2026/04/SCPF-press_kit-screenshot06-768x432.jpg 768w, https://www.yogomi.com/wp-content/uploads/2026/04/SCPF-press_kit-screenshot06-1536x864.jpg 1536w, https://www.yogomi.com/wp-content/uploads/2026/04/SCPF-press_kit-screenshot06-150x84.jpg 150w, https://www.yogomi.com/wp-content/uploads/2026/04/SCPF-press_kit-screenshot06-450x253.jpg 450w, https://www.yogomi.com/wp-content/uploads/2026/04/SCPF-press_kit-screenshot06-1200x675.jpg 1200w" sizes="(max-width: 1920px) 100vw, 1920px" /></p>
<h2><b>Deeper Into Site-113</b></h2>
<p class="p3">Chapter 02 sends players further into the fractured remains of the Martian facility, adding 15 new areas to explore. Among the most notable additions is the North Wing, a dynamic location that shifts and evolves as players progress, changing the layout and threats encountered along the way.</p>
<p class="p3">Another new area, known as The Forest, introduces a mysterious environment centered around a major puzzle encounter tied to one of the community’s most requested SCP anomalies. As players push deeper into the facility, each new section raises more questions about what truly went wrong at Site-113.</p>
<p class="p1"><img decoding="async" class="aligncenter size-full wp-image-42208" src="https://www.yogomi.com/wp-content/uploads/2026/04/SCPF-press_kit-screenshot02.jpg" alt="SCP: Fragmented Minds screenshot 2" width="1920" height="1080" srcset="https://www.yogomi.com/wp-content/uploads/2026/04/SCPF-press_kit-screenshot02.jpg 1920w, https://www.yogomi.com/wp-content/uploads/2026/04/SCPF-press_kit-screenshot02-300x169.jpg 300w, https://www.yogomi.com/wp-content/uploads/2026/04/SCPF-press_kit-screenshot02-1024x576.jpg 1024w, https://www.yogomi.com/wp-content/uploads/2026/04/SCPF-press_kit-screenshot02-768x432.jpg 768w, https://www.yogomi.com/wp-content/uploads/2026/04/SCPF-press_kit-screenshot02-1536x864.jpg 1536w, https://www.yogomi.com/wp-content/uploads/2026/04/SCPF-press_kit-screenshot02-150x84.jpg 150w, https://www.yogomi.com/wp-content/uploads/2026/04/SCPF-press_kit-screenshot02-450x253.jpg 450w, https://www.yogomi.com/wp-content/uploads/2026/04/SCPF-press_kit-screenshot02-1200x675.jpg 1200w" sizes="(max-width: 1920px) 100vw, 1920px" /></p>
<h2><b>New Anomalies and Encounters</b></h2>
<p class="p3">The update expands the roster of threats lurking within the facility with the arrival of new SCP entities and an additional mechanical enemy.</p>
<p class="p3">Players will face encounters involving anomalies like <span class="s2">SCP-966</span> and <span class="s2">SCP-149</span>, each introducing new mechanics and unpredictable challenges. Chapter 02 also brings one of the most iconic SCP entities into the game, delivering a moment longtime fans of the <span class="s2">SCP Foundation</span> mythos will immediately recognize.</p>
<p class="p1"><img decoding="async" class="aligncenter size-full wp-image-42210" src="https://www.yogomi.com/wp-content/uploads/2026/04/SCPF-press_kit-screenshot04.jpg" alt="SCP: Fragmented Minds screenshot 4" width="1920" height="1080" srcset="https://www.yogomi.com/wp-content/uploads/2026/04/SCPF-press_kit-screenshot04.jpg 1920w, https://www.yogomi.com/wp-content/uploads/2026/04/SCPF-press_kit-screenshot04-300x169.jpg 300w, https://www.yogomi.com/wp-content/uploads/2026/04/SCPF-press_kit-screenshot04-1024x576.jpg 1024w, https://www.yogomi.com/wp-content/uploads/2026/04/SCPF-press_kit-screenshot04-768x432.jpg 768w, https://www.yogomi.com/wp-content/uploads/2026/04/SCPF-press_kit-screenshot04-1536x864.jpg 1536w, https://www.yogomi.com/wp-content/uploads/2026/04/SCPF-press_kit-screenshot04-150x84.jpg 150w, https://www.yogomi.com/wp-content/uploads/2026/04/SCPF-press_kit-screenshot04-450x253.jpg 450w, https://www.yogomi.com/wp-content/uploads/2026/04/SCPF-press_kit-screenshot04-1200x675.jpg 1200w" sizes="(max-width: 1920px) 100vw, 1920px" /></p>
<h2><b>Expanded Gameplay Systems</b></h2>
<p class="p3">Chapter 02 doesn’t just add new locations and enemies—it also introduces several major gameplay systems that deepen the survival experience.</p>
<p class="p3">The EL2 Wrist Device allows players to traverse environments vertically and reposition quickly, opening up new paths and combat strategies. Meanwhile, Scranton Reality Anchors give players the ability to stabilize—or manipulate—the fabric of reality itself, affecting encounters and exploration in meaningful ways.</p>
<p><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-42211" src="https://www.yogomi.com/wp-content/uploads/2026/04/SCPF-press_kit-screenshot05.jpg" alt="SCP: Fragmented Minds screenshot 5" width="1920" height="1080" srcset="https://www.yogomi.com/wp-content/uploads/2026/04/SCPF-press_kit-screenshot05.jpg 1920w, https://www.yogomi.com/wp-content/uploads/2026/04/SCPF-press_kit-screenshot05-300x169.jpg 300w, https://www.yogomi.com/wp-content/uploads/2026/04/SCPF-press_kit-screenshot05-1024x576.jpg 1024w, https://www.yogomi.com/wp-content/uploads/2026/04/SCPF-press_kit-screenshot05-768x432.jpg 768w, https://www.yogomi.com/wp-content/uploads/2026/04/SCPF-press_kit-screenshot05-1536x864.jpg 1536w, https://www.yogomi.com/wp-content/uploads/2026/04/SCPF-press_kit-screenshot05-150x84.jpg 150w, https://www.yogomi.com/wp-content/uploads/2026/04/SCPF-press_kit-screenshot05-450x253.jpg 450w, https://www.yogomi.com/wp-content/uploads/2026/04/SCPF-press_kit-screenshot05-1200x675.jpg 1200w" sizes="(max-width: 1920px) 100vw, 1920px" /></p>
<p class="p3">These additions are supported by several new progression features, including:</p>
<ul>
<li>
<p class="p1">A new armor system</p>
</li>
<li>
<p class="p1">Upgraded and craftable weapons</p>
</li>
<li>
<p class="p1">A full skill tree for player customization</p>
</li>
<li>
<p class="p1">A dynamic infection system that adds long-term risk to every encounter</p>
</li>
</ul>
<p class="p1"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-42209" src="https://www.yogomi.com/wp-content/uploads/2026/04/SCPF-press_kit-screenshot03.jpg" alt="SCP: Fragmented Minds screenshot 3" width="1920" height="1080" srcset="https://www.yogomi.com/wp-content/uploads/2026/04/SCPF-press_kit-screenshot03.jpg 1920w, https://www.yogomi.com/wp-content/uploads/2026/04/SCPF-press_kit-screenshot03-300x169.jpg 300w, https://www.yogomi.com/wp-content/uploads/2026/04/SCPF-press_kit-screenshot03-1024x576.jpg 1024w, https://www.yogomi.com/wp-content/uploads/2026/04/SCPF-press_kit-screenshot03-768x432.jpg 768w, https://www.yogomi.com/wp-content/uploads/2026/04/SCPF-press_kit-screenshot03-1536x864.jpg 1536w, https://www.yogomi.com/wp-content/uploads/2026/04/SCPF-press_kit-screenshot03-150x84.jpg 150w, https://www.yogomi.com/wp-content/uploads/2026/04/SCPF-press_kit-screenshot03-450x253.jpg 450w, https://www.yogomi.com/wp-content/uploads/2026/04/SCPF-press_kit-screenshot03-1200x675.jpg 1200w" sizes="(max-width: 1920px) 100vw, 1920px" /></p>
<h2><b>Expanding the Story of Site-113</b></h2>
<p class="p3">Narrative elements also grow significantly in Chapter 02, revealing more about the failed Martian operation conducted by the SCP Foundation.</p>
<p class="p3">Players will uncover new pieces of the story through audio logs, environmental storytelling, and cinematic sequences. A new guiding character helps provide context for events unfolding within the facility, while optional side content expands the experience even further—including the long-awaited storyline centered around <span class="s2">SCP-049</span>.</p>
<p class="p1"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-42207" src="https://www.yogomi.com/wp-content/uploads/2026/04/SCPF-press_kit-screenshot01.jpg" alt="SCP: Fragmented Minds screenshot 1" width="1920" height="1080" srcset="https://www.yogomi.com/wp-content/uploads/2026/04/SCPF-press_kit-screenshot01.jpg 1920w, https://www.yogomi.com/wp-content/uploads/2026/04/SCPF-press_kit-screenshot01-300x169.jpg 300w, https://www.yogomi.com/wp-content/uploads/2026/04/SCPF-press_kit-screenshot01-1024x576.jpg 1024w, https://www.yogomi.com/wp-content/uploads/2026/04/SCPF-press_kit-screenshot01-768x432.jpg 768w, https://www.yogomi.com/wp-content/uploads/2026/04/SCPF-press_kit-screenshot01-1536x864.jpg 1536w, https://www.yogomi.com/wp-content/uploads/2026/04/SCPF-press_kit-screenshot01-150x84.jpg 150w, https://www.yogomi.com/wp-content/uploads/2026/04/SCPF-press_kit-screenshot01-450x253.jpg 450w, https://www.yogomi.com/wp-content/uploads/2026/04/SCPF-press_kit-screenshot01-1200x675.jpg 1200w" sizes="(max-width: 1920px) 100vw, 1920px" /></p>
<h2><b>A Community-Driven Evolution</b></h2>
<p class="p3">The update was built directly from player feedback following Chapter 01, making Chapter 02 one of the most ambitious improvements yet for the game’s Early Access roadmap. Many of the systems introduced here will also be used to refine earlier sections of the game as development moves toward the eventual 1.0 release.</p>
<p><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-42216" src="https://www.yogomi.com/wp-content/uploads/2026/04/SCPF-press_kit-screenshot07.jpg" alt="SCP: Fragmented Minds screenshot 7" width="1920" height="1080" srcset="https://www.yogomi.com/wp-content/uploads/2026/04/SCPF-press_kit-screenshot07.jpg 1920w, https://www.yogomi.com/wp-content/uploads/2026/04/SCPF-press_kit-screenshot07-300x169.jpg 300w, https://www.yogomi.com/wp-content/uploads/2026/04/SCPF-press_kit-screenshot07-1024x576.jpg 1024w, https://www.yogomi.com/wp-content/uploads/2026/04/SCPF-press_kit-screenshot07-768x432.jpg 768w, https://www.yogomi.com/wp-content/uploads/2026/04/SCPF-press_kit-screenshot07-1536x864.jpg 1536w, https://www.yogomi.com/wp-content/uploads/2026/04/SCPF-press_kit-screenshot07-150x84.jpg 150w, https://www.yogomi.com/wp-content/uploads/2026/04/SCPF-press_kit-screenshot07-450x253.jpg 450w, https://www.yogomi.com/wp-content/uploads/2026/04/SCPF-press_kit-screenshot07-1200x675.jpg 1200w" sizes="(max-width: 1920px) 100vw, 1920px" /></p>
<p class="p3"><span class="s2">SCP: Fragmented Minds</span> is available now on <span class="s2">Steam</span>, with Chapter 02 included as a free Early Access update. The game is currently featured in the indie.io Franchise Sale for $9.99 with a limited-time 30% discount.</p>
<p class="p3">For players ready to return to Site-113, the next stage of the containment breach is waiting.</p>
]]></content:encoded>
					
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">42187</post-id>	</item>
		<item>
		<title>CoreRunner Demo Hits Steam With High-Speed Skating Combat and Neon-Fueled Chaos</title>
		<link>https://www.yogomi.com/2026/03/corerunner-demo-hits-steam-with-high-speed-skating-combat-and-neon-fueled-chaos/</link>
		
		<dc:creator><![CDATA[yogomi]]></dc:creator>
		<pubDate>Fri, 06 Mar 2026 03:37:38 +0000</pubDate>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[CoreRunner]]></category>
		<category><![CDATA[Garland]]></category>
		<category><![CDATA[indiegames]]></category>
		<category><![CDATA[indieio]]></category>
		<category><![CDATA[videogames]]></category>
		<guid isPermaLink="false">https://www.yogomi.com/?p=41672</guid>

					<description><![CDATA[Developer Garland, working alongside publishing platform indie.io, has launched a refreshed playable demo for CoreRunner, giving players a new opportunity to dive into the game’s lightning-fast blend of skating, shooting, and melee combat. The updated demo is available now on Steam and offers a hands-on look at the title’s unique movement system and kinetic arcade-style [...]]]></description>
										<content:encoded><![CDATA[<p class="p2">Developer Garland, working alongside publishing platform indie.io, has launched a refreshed playable demo for <i>CoreRunner</i>, giving players a new opportunity to dive into the game’s lightning-fast blend of skating, shooting, and melee combat. The updated demo is available now on Steam and offers a hands-on look at the title’s unique movement system and kinetic arcade-style action.</p>
<p><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-41680" src="https://www.yogomi.com/wp-content/uploads/2026/03/Copy-of-CORE-steam-screenshot_10.jpg" alt="CoreRunner gameplay screenshot 5" width="1920" height="1080" srcset="https://www.yogomi.com/wp-content/uploads/2026/03/Copy-of-CORE-steam-screenshot_10.jpg 1920w, https://www.yogomi.com/wp-content/uploads/2026/03/Copy-of-CORE-steam-screenshot_10-300x169.jpg 300w, https://www.yogomi.com/wp-content/uploads/2026/03/Copy-of-CORE-steam-screenshot_10-1024x576.jpg 1024w, https://www.yogomi.com/wp-content/uploads/2026/03/Copy-of-CORE-steam-screenshot_10-768x432.jpg 768w, https://www.yogomi.com/wp-content/uploads/2026/03/Copy-of-CORE-steam-screenshot_10-1536x864.jpg 1536w, https://www.yogomi.com/wp-content/uploads/2026/03/Copy-of-CORE-steam-screenshot_10-150x84.jpg 150w, https://www.yogomi.com/wp-content/uploads/2026/03/Copy-of-CORE-steam-screenshot_10-450x253.jpg 450w, https://www.yogomi.com/wp-content/uploads/2026/03/Copy-of-CORE-steam-screenshot_10-1200x675.jpg 1200w" sizes="(max-width: 1920px) 100vw, 1920px" /></p>
<p class="p2"><i>CoreRunner</i> drops players into a digital arena located deep inside a mysterious Core, where survival depends on speed, precision, and momentum. Players skate through a spherical battlefield at breakneck pace, weaving between enemies and hazards while combining gunfire, sword strikes, and glowing light trails to take down threats. The combat experience pulls inspiration from the neon spectacle of classic light-trail duels and the high-energy chaos of skating shooters, creating a fast-moving fight where positioning and timing are just as important as firepower.</p>
<p><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-41677" src="https://www.yogomi.com/wp-content/uploads/2026/03/Copy-of-CORE-steam-screenshot_03.jpg" alt="CoreRunner gameplay screenshot 2" width="1920" height="1080" srcset="https://www.yogomi.com/wp-content/uploads/2026/03/Copy-of-CORE-steam-screenshot_03.jpg 1920w, https://www.yogomi.com/wp-content/uploads/2026/03/Copy-of-CORE-steam-screenshot_03-300x169.jpg 300w, https://www.yogomi.com/wp-content/uploads/2026/03/Copy-of-CORE-steam-screenshot_03-1024x576.jpg 1024w, https://www.yogomi.com/wp-content/uploads/2026/03/Copy-of-CORE-steam-screenshot_03-768x432.jpg 768w, https://www.yogomi.com/wp-content/uploads/2026/03/Copy-of-CORE-steam-screenshot_03-1536x864.jpg 1536w, https://www.yogomi.com/wp-content/uploads/2026/03/Copy-of-CORE-steam-screenshot_03-150x84.jpg 150w, https://www.yogomi.com/wp-content/uploads/2026/03/Copy-of-CORE-steam-screenshot_03-450x253.jpg 450w, https://www.yogomi.com/wp-content/uploads/2026/03/Copy-of-CORE-steam-screenshot_03-1200x675.jpg 1200w" sizes="(max-width: 1920px) 100vw, 1920px" /></p>
<p class="p2">One of the game’s defining features is its distinctive movement system. While the action may initially appear similar to an on-rails shooter, players actually have complete freedom to move throughout the enclosed spherical arena. As momentum carries players around the environment, enemies naturally loop back into view, keeping the action constant and unpredictable.</p>
<p><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-41681" src="https://www.yogomi.com/wp-content/uploads/2026/03/Copy-of-CORE-steam-screenshot_15.jpg" alt="CoreRunner gameplay screenshot 6" width="1920" height="1080" srcset="https://www.yogomi.com/wp-content/uploads/2026/03/Copy-of-CORE-steam-screenshot_15.jpg 1920w, https://www.yogomi.com/wp-content/uploads/2026/03/Copy-of-CORE-steam-screenshot_15-300x169.jpg 300w, https://www.yogomi.com/wp-content/uploads/2026/03/Copy-of-CORE-steam-screenshot_15-1024x576.jpg 1024w, https://www.yogomi.com/wp-content/uploads/2026/03/Copy-of-CORE-steam-screenshot_15-768x432.jpg 768w, https://www.yogomi.com/wp-content/uploads/2026/03/Copy-of-CORE-steam-screenshot_15-1536x864.jpg 1536w, https://www.yogomi.com/wp-content/uploads/2026/03/Copy-of-CORE-steam-screenshot_15-150x84.jpg 150w, https://www.yogomi.com/wp-content/uploads/2026/03/Copy-of-CORE-steam-screenshot_15-450x253.jpg 450w, https://www.yogomi.com/wp-content/uploads/2026/03/Copy-of-CORE-steam-screenshot_15-1200x675.jpg 1200w" sizes="(max-width: 1920px) 100vw, 1920px" /></p>
<p class="p2">Combat goes beyond traditional shooting as well. In addition to guns and melee attacks, players leave behind a glowing trail as they skate through the arena. This trail acts as a weapon of its own, damaging enemies that attempt to follow too closely and adding another layer of strategy to high-speed maneuvers.</p>
<p><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-41679" src="https://www.yogomi.com/wp-content/uploads/2026/03/Copy-of-CORE-steam-screenshot_08.jpg" alt="CoreRunner gameplay screenshot 4" width="1920" height="1080" srcset="https://www.yogomi.com/wp-content/uploads/2026/03/Copy-of-CORE-steam-screenshot_08.jpg 1920w, https://www.yogomi.com/wp-content/uploads/2026/03/Copy-of-CORE-steam-screenshot_08-300x169.jpg 300w, https://www.yogomi.com/wp-content/uploads/2026/03/Copy-of-CORE-steam-screenshot_08-1024x576.jpg 1024w, https://www.yogomi.com/wp-content/uploads/2026/03/Copy-of-CORE-steam-screenshot_08-768x432.jpg 768w, https://www.yogomi.com/wp-content/uploads/2026/03/Copy-of-CORE-steam-screenshot_08-1536x864.jpg 1536w, https://www.yogomi.com/wp-content/uploads/2026/03/Copy-of-CORE-steam-screenshot_08-150x84.jpg 150w, https://www.yogomi.com/wp-content/uploads/2026/03/Copy-of-CORE-steam-screenshot_08-450x253.jpg 450w, https://www.yogomi.com/wp-content/uploads/2026/03/Copy-of-CORE-steam-screenshot_08-1200x675.jpg 1200w" sizes="(max-width: 1920px) 100vw, 1920px" /></p>
<p class="p2">The roughly 25-minute demo introduces players to <i>CoreRunner’s</i> core gameplay loop, built around chaining together movement and attacks while experimenting with different abilities. Players will encounter tools such as speed and shield boosters, improved dash control, and new trail grinding mechanics that expand traversal options and combat possibilities.</p>
<p><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-41678" src="https://www.yogomi.com/wp-content/uploads/2026/03/Copy-of-CORE-steam-screenshot_05.jpg" alt="CoreRunner gameplay screenshot 3" width="1920" height="1080" srcset="https://www.yogomi.com/wp-content/uploads/2026/03/Copy-of-CORE-steam-screenshot_05.jpg 1920w, https://www.yogomi.com/wp-content/uploads/2026/03/Copy-of-CORE-steam-screenshot_05-300x169.jpg 300w, https://www.yogomi.com/wp-content/uploads/2026/03/Copy-of-CORE-steam-screenshot_05-1024x576.jpg 1024w, https://www.yogomi.com/wp-content/uploads/2026/03/Copy-of-CORE-steam-screenshot_05-768x432.jpg 768w, https://www.yogomi.com/wp-content/uploads/2026/03/Copy-of-CORE-steam-screenshot_05-1536x864.jpg 1536w, https://www.yogomi.com/wp-content/uploads/2026/03/Copy-of-CORE-steam-screenshot_05-150x84.jpg 150w, https://www.yogomi.com/wp-content/uploads/2026/03/Copy-of-CORE-steam-screenshot_05-450x253.jpg 450w, https://www.yogomi.com/wp-content/uploads/2026/03/Copy-of-CORE-steam-screenshot_05-1200x675.jpg 1200w" sizes="(max-width: 1920px) 100vw, 1920px" /></p>
<p class="p2">Players interested in testing their reflexes can download the <i>CoreRunner</i> demo on Steam now and experience the game’s evolving mechanics firsthand as they attempt to carve a path out of the Core.</p>
]]></content:encoded>
					
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">41672</post-id>	</item>
		<item>
		<title>Cryorise Demo Now Available on Steam</title>
		<link>https://www.yogomi.com/2026/03/cryorise-demo-now-available-on-steam/</link>
		
		<dc:creator><![CDATA[yogomi]]></dc:creator>
		<pubDate>Fri, 06 Mar 2026 03:18:48 +0000</pubDate>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Cryorise]]></category>
		<category><![CDATA[indiegames]]></category>
		<category><![CDATA[indieio]]></category>
		<category><![CDATA[MariaGames]]></category>
		<category><![CDATA[videogames]]></category>
		<guid isPermaLink="false">https://www.yogomi.com/?p=41663</guid>

					<description><![CDATA[Developer Maria Games and publisher indie.io have released a playable demo for Cryorise on Steam, giving players their first chance to dive into the game’s carefully crafted platforming challenges and serene pixel-art world. Cryorise is a precision-focused 2D platformer where every movement counts. Players must carefully navigate a series of intricately designed levels where timing, [...]]]></description>
										<content:encoded><![CDATA[<p class="p2">Developer Maria Games and publisher indie.io have released a playable demo for <i>Cryorise</i> on Steam, giving players their first chance to dive into the game’s carefully crafted platforming challenges and serene pixel-art world.</p>
<p><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-41667" src="https://www.yogomi.com/wp-content/uploads/2026/03/CRY-Screenshot-1.jpg" alt="Cryorise gameplay screenshot 1" width="1920" height="1080" srcset="https://www.yogomi.com/wp-content/uploads/2026/03/CRY-Screenshot-1.jpg 1920w, https://www.yogomi.com/wp-content/uploads/2026/03/CRY-Screenshot-1-300x169.jpg 300w, https://www.yogomi.com/wp-content/uploads/2026/03/CRY-Screenshot-1-1024x576.jpg 1024w, https://www.yogomi.com/wp-content/uploads/2026/03/CRY-Screenshot-1-768x432.jpg 768w, https://www.yogomi.com/wp-content/uploads/2026/03/CRY-Screenshot-1-1536x864.jpg 1536w, https://www.yogomi.com/wp-content/uploads/2026/03/CRY-Screenshot-1-150x84.jpg 150w, https://www.yogomi.com/wp-content/uploads/2026/03/CRY-Screenshot-1-450x253.jpg 450w, https://www.yogomi.com/wp-content/uploads/2026/03/CRY-Screenshot-1-1200x675.jpg 1200w" sizes="(max-width: 1920px) 100vw, 1920px" /></p>
<p class="p2"><i>Cryorise</i> is a precision-focused 2D platformer where every movement counts. Players must carefully navigate a series of intricately designed levels where timing, accuracy, and experimentation are key to success. Each jump, dash, and tool use plays a vital role as players work through platforming sections that blend traditional challenges with movement-driven puzzle mechanics.</p>
<p><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-41670" src="https://www.yogomi.com/wp-content/uploads/2026/03/CRY-Screenshot-8.jpg" alt="Cryorise gameplay screenshot 4" width="1920" height="1080" srcset="https://www.yogomi.com/wp-content/uploads/2026/03/CRY-Screenshot-8.jpg 1920w, https://www.yogomi.com/wp-content/uploads/2026/03/CRY-Screenshot-8-300x169.jpg 300w, https://www.yogomi.com/wp-content/uploads/2026/03/CRY-Screenshot-8-1024x576.jpg 1024w, https://www.yogomi.com/wp-content/uploads/2026/03/CRY-Screenshot-8-768x432.jpg 768w, https://www.yogomi.com/wp-content/uploads/2026/03/CRY-Screenshot-8-1536x864.jpg 1536w, https://www.yogomi.com/wp-content/uploads/2026/03/CRY-Screenshot-8-150x84.jpg 150w, https://www.yogomi.com/wp-content/uploads/2026/03/CRY-Screenshot-8-450x253.jpg 450w, https://www.yogomi.com/wp-content/uploads/2026/03/CRY-Screenshot-8-1200x675.jpg 1200w" sizes="(max-width: 1920px) 100vw, 1920px" /></p>
<p class="p2">Throughout the game, new systems are gradually introduced to expand the platforming possibilities. Teleportation mechanics and throwable tools add additional layers of strategy, requiring players to plan sequences of actions in order to progress through each stage.</p>
<p><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-41668" src="https://www.yogomi.com/wp-content/uploads/2026/03/CRY-Screenshot-2.jpg" alt="Cryorise gameplay screenshot 2" width="1920" height="1080" srcset="https://www.yogomi.com/wp-content/uploads/2026/03/CRY-Screenshot-2.jpg 1920w, https://www.yogomi.com/wp-content/uploads/2026/03/CRY-Screenshot-2-300x169.jpg 300w, https://www.yogomi.com/wp-content/uploads/2026/03/CRY-Screenshot-2-1024x576.jpg 1024w, https://www.yogomi.com/wp-content/uploads/2026/03/CRY-Screenshot-2-768x432.jpg 768w, https://www.yogomi.com/wp-content/uploads/2026/03/CRY-Screenshot-2-1536x864.jpg 1536w, https://www.yogomi.com/wp-content/uploads/2026/03/CRY-Screenshot-2-150x84.jpg 150w, https://www.yogomi.com/wp-content/uploads/2026/03/CRY-Screenshot-2-450x253.jpg 450w, https://www.yogomi.com/wp-content/uploads/2026/03/CRY-Screenshot-2-1200x675.jpg 1200w" sizes="(max-width: 1920px) 100vw, 1920px" /></p>
<p class="p2">While the gameplay demands careful execution, <i>Cryorise</i> balances its difficulty with a calm and welcoming atmosphere. Minimalist pixel-art environments pair with a soothing soundtrack to create a relaxed setting where players are encouraged to learn from mistakes and continue refining their approach.</p>
<p><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-41669" src="https://www.yogomi.com/wp-content/uploads/2026/03/CRY-Screenshot-7.jpg" alt="Cryorise gameplay screenshot 3" width="1920" height="1080" srcset="https://www.yogomi.com/wp-content/uploads/2026/03/CRY-Screenshot-7.jpg 1920w, https://www.yogomi.com/wp-content/uploads/2026/03/CRY-Screenshot-7-300x169.jpg 300w, https://www.yogomi.com/wp-content/uploads/2026/03/CRY-Screenshot-7-1024x576.jpg 1024w, https://www.yogomi.com/wp-content/uploads/2026/03/CRY-Screenshot-7-768x432.jpg 768w, https://www.yogomi.com/wp-content/uploads/2026/03/CRY-Screenshot-7-1536x864.jpg 1536w, https://www.yogomi.com/wp-content/uploads/2026/03/CRY-Screenshot-7-150x84.jpg 150w, https://www.yogomi.com/wp-content/uploads/2026/03/CRY-Screenshot-7-450x253.jpg 450w, https://www.yogomi.com/wp-content/uploads/2026/03/CRY-Screenshot-7-1200x675.jpg 1200w" sizes="(max-width: 1920px) 100vw, 1920px" /></p>
<p class="p2">The <i>Cryorise</i> demo is available now on PC via Steam, offering an early glimpse at the evolving mechanics and platforming challenges planned for the full release.</p>
]]></content:encoded>
					
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">41663</post-id>	</item>
		<item>
		<title>Pluto Brings Experimental Spellcasting to PC on March 9</title>
		<link>https://www.yogomi.com/2026/02/pluto-brings-experimental-spellcasting-to-pc-on-march-9/</link>
		
		<dc:creator><![CDATA[yogomi]]></dc:creator>
		<pubDate>Wed, 11 Feb 2026 02:55:00 +0000</pubDate>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[deckbuilder]]></category>
		<category><![CDATA[indiegame]]></category>
		<category><![CDATA[indieio]]></category>
		<category><![CDATA[Roguelike]]></category>
		<category><![CDATA[SiegeWizardInteractive]]></category>
		<guid isPermaLink="false">https://www.yogomi.com/?p=41027</guid>

					<description><![CDATA[Pluto, a roguelike deckbuilder from indie team Siege Wizard Interactive and publisher indie.io, is scheduled to launch on PC via Steam on March 9, 2026. Players can get an early look at the game through a significantly updated demo arriving during Steam Next Fest, beginning February 23. The game follows a wizard imprisoned for magical [...]]]></description>
										<content:encoded><![CDATA[<p class="p3"><i>Pluto</i>, a roguelike deckbuilder from indie team Siege Wizard Interactive and publisher indie.io, is scheduled to launch on PC via <a href="https://store.steampowered.com/app/3057670/Pluto/" target="_blank" rel="noopener">Steam</a> on March 9, 2026. Players can get an early look at the game through a significantly updated demo arriving during Steam Next Fest, beginning February 23.</p>
<p><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-41030" src="https://www.yogomi.com/wp-content/uploads/2026/02/Magus_Snails.jpg" alt="Pluto gameplay screenshot 3" width="1920" height="1080" srcset="https://www.yogomi.com/wp-content/uploads/2026/02/Magus_Snails.jpg 1920w, https://www.yogomi.com/wp-content/uploads/2026/02/Magus_Snails-300x169.jpg 300w, https://www.yogomi.com/wp-content/uploads/2026/02/Magus_Snails-1024x576.jpg 1024w, https://www.yogomi.com/wp-content/uploads/2026/02/Magus_Snails-768x432.jpg 768w, https://www.yogomi.com/wp-content/uploads/2026/02/Magus_Snails-1536x864.jpg 1536w, https://www.yogomi.com/wp-content/uploads/2026/02/Magus_Snails-150x84.jpg 150w, https://www.yogomi.com/wp-content/uploads/2026/02/Magus_Snails-450x253.jpg 450w, https://www.yogomi.com/wp-content/uploads/2026/02/Magus_Snails-1200x675.jpg 1200w" sizes="(max-width: 1920px) 100vw, 1920px" /></p>
<p class="p3">The game follows a wizard imprisoned for magical crimes who must escape captivity while navigating a hostile dark fantasy world. Along the way, he attempts to fulfill a personal obligation — attending his niece’s birthday — adding a layer of grounded motivation to the otherwise dangerous journey.</p>
<p><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-41029" src="https://www.yogomi.com/wp-content/uploads/2026/02/FlameKnight_Artifact.jpg" alt="Pluto gameplay screenshot 2" width="1920" height="1080" srcset="https://www.yogomi.com/wp-content/uploads/2026/02/FlameKnight_Artifact.jpg 1920w, https://www.yogomi.com/wp-content/uploads/2026/02/FlameKnight_Artifact-300x169.jpg 300w, https://www.yogomi.com/wp-content/uploads/2026/02/FlameKnight_Artifact-1024x576.jpg 1024w, https://www.yogomi.com/wp-content/uploads/2026/02/FlameKnight_Artifact-768x432.jpg 768w, https://www.yogomi.com/wp-content/uploads/2026/02/FlameKnight_Artifact-1536x864.jpg 1536w, https://www.yogomi.com/wp-content/uploads/2026/02/FlameKnight_Artifact-150x84.jpg 150w, https://www.yogomi.com/wp-content/uploads/2026/02/FlameKnight_Artifact-450x253.jpg 450w, https://www.yogomi.com/wp-content/uploads/2026/02/FlameKnight_Artifact-1200x675.jpg 1200w" sizes="(max-width: 1920px) 100vw, 1920px" /></p>
<p class="p3"><i>Pluto</i> blends traditional turn-based deckbuilding with a tactile spellcasting system that emphasizes experimentation. Rather than simply playing cards, players construct spells through overlapping gestures and improvised combinations, turning each encounter into a strategic puzzle where outcomes can vary widely.</p>
<p><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-41033" src="https://www.yogomi.com/wp-content/uploads/2026/02/Pharaoh_FeralOrcShaman.jpg" alt="Pluto gameplay screenshot 6" width="1920" height="1080" srcset="https://www.yogomi.com/wp-content/uploads/2026/02/Pharaoh_FeralOrcShaman.jpg 1920w, https://www.yogomi.com/wp-content/uploads/2026/02/Pharaoh_FeralOrcShaman-300x169.jpg 300w, https://www.yogomi.com/wp-content/uploads/2026/02/Pharaoh_FeralOrcShaman-1024x576.jpg 1024w, https://www.yogomi.com/wp-content/uploads/2026/02/Pharaoh_FeralOrcShaman-768x432.jpg 768w, https://www.yogomi.com/wp-content/uploads/2026/02/Pharaoh_FeralOrcShaman-1536x864.jpg 1536w, https://www.yogomi.com/wp-content/uploads/2026/02/Pharaoh_FeralOrcShaman-150x84.jpg 150w, https://www.yogomi.com/wp-content/uploads/2026/02/Pharaoh_FeralOrcShaman-450x253.jpg 450w, https://www.yogomi.com/wp-content/uploads/2026/02/Pharaoh_FeralOrcShaman-1200x675.jpg 1200w" sizes="(max-width: 1920px) 100vw, 1920px" /></p>
<p class="p3">Players can choose from eight distinct spellcasters, each capable of weaving elemental patterns and discovering emergent synergies between spells. Combat unfolds across locations such as haunted forests, cursed ruins, and ancient crypts, all presented in a stark hand-drawn style by 2D artist Ditch Witch. The visual direction supports the game’s oppressive tone while leaving room for its dark humor.</p>
<p><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-41028" src="https://www.yogomi.com/wp-content/uploads/2026/02/Apprentice_HinkyPunks.jpg" alt="Pluto gameplay screenshot 1" width="1920" height="1080" srcset="https://www.yogomi.com/wp-content/uploads/2026/02/Apprentice_HinkyPunks.jpg 1920w, https://www.yogomi.com/wp-content/uploads/2026/02/Apprentice_HinkyPunks-300x169.jpg 300w, https://www.yogomi.com/wp-content/uploads/2026/02/Apprentice_HinkyPunks-1024x576.jpg 1024w, https://www.yogomi.com/wp-content/uploads/2026/02/Apprentice_HinkyPunks-768x432.jpg 768w, https://www.yogomi.com/wp-content/uploads/2026/02/Apprentice_HinkyPunks-1536x864.jpg 1536w, https://www.yogomi.com/wp-content/uploads/2026/02/Apprentice_HinkyPunks-150x84.jpg 150w, https://www.yogomi.com/wp-content/uploads/2026/02/Apprentice_HinkyPunks-450x253.jpg 450w, https://www.yogomi.com/wp-content/uploads/2026/02/Apprentice_HinkyPunks-1200x675.jpg 1200w" sizes="(max-width: 1920px) 100vw, 1920px" /></p>
<p class="p3">The upcoming demo update builds on strong early interest, with more than 20,000 players having already tried the game and giving it a 99% positive rating on Steam.</p>
<p><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-41031" src="https://www.yogomi.com/wp-content/uploads/2026/02/Paladin_Artifact.jpg" alt="Pluto gameplay screenshot 4" width="1920" height="1080" srcset="https://www.yogomi.com/wp-content/uploads/2026/02/Paladin_Artifact.jpg 1920w, https://www.yogomi.com/wp-content/uploads/2026/02/Paladin_Artifact-300x169.jpg 300w, https://www.yogomi.com/wp-content/uploads/2026/02/Paladin_Artifact-1024x576.jpg 1024w, https://www.yogomi.com/wp-content/uploads/2026/02/Paladin_Artifact-768x432.jpg 768w, https://www.yogomi.com/wp-content/uploads/2026/02/Paladin_Artifact-1536x864.jpg 1536w, https://www.yogomi.com/wp-content/uploads/2026/02/Paladin_Artifact-150x84.jpg 150w, https://www.yogomi.com/wp-content/uploads/2026/02/Paladin_Artifact-450x253.jpg 450w, https://www.yogomi.com/wp-content/uploads/2026/02/Paladin_Artifact-1200x675.jpg 1200w" sizes="(max-width: 1920px) 100vw, 1920px" /></p>
<p class="p4"><b>Key Features</b><b></b></p>
<ul>
<li>
<p class="p1">Turn-based roguelike deckbuilding with an experimental spellcasting system</p>
</li>
<li>
<p class="p1">Eight playable spellcasters with unique magical approaches</p>
</li>
<li>
<p class="p1">Gesture-based spell construction that rewards creativity</p>
</li>
<li>
<p class="p1">Hand-drawn dark fantasy environments</p>
</li>
<li>
<p class="p1">Narrative that balances personal stakes with larger dangers</p>
</li>
</ul>
<p><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-41032" src="https://www.yogomi.com/wp-content/uploads/2026/02/Pharaoh_Artifact.jpg" alt="Pluto gameplay screenshot 5" width="1920" height="1080" srcset="https://www.yogomi.com/wp-content/uploads/2026/02/Pharaoh_Artifact.jpg 1920w, https://www.yogomi.com/wp-content/uploads/2026/02/Pharaoh_Artifact-300x169.jpg 300w, https://www.yogomi.com/wp-content/uploads/2026/02/Pharaoh_Artifact-1024x576.jpg 1024w, https://www.yogomi.com/wp-content/uploads/2026/02/Pharaoh_Artifact-768x432.jpg 768w, https://www.yogomi.com/wp-content/uploads/2026/02/Pharaoh_Artifact-1536x864.jpg 1536w, https://www.yogomi.com/wp-content/uploads/2026/02/Pharaoh_Artifact-150x84.jpg 150w, https://www.yogomi.com/wp-content/uploads/2026/02/Pharaoh_Artifact-450x253.jpg 450w, https://www.yogomi.com/wp-content/uploads/2026/02/Pharaoh_Artifact-1200x675.jpg 1200w" sizes="(max-width: 1920px) 100vw, 1920px" /></p>
<p class="p3"><i>Pluto</i> launches March 9, 2026, on PC via <a href="https://store.steampowered.com/app/3057670/Pluto/" target="_blank" rel="noopener">Steam</a> for <span class="s2"><b>$17.99</b></span>, with a <span class="s2"><b>20% launch discount</b></span> available at release. The game will support English at launch.</p>
]]></content:encoded>
					
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">41027</post-id>	</item>
		<item>
		<title>City States: Medieval Demo Now Live on Steam, Offering a Deep Dive into Grand Strategy</title>
		<link>https://www.yogomi.com/2026/02/city-states-medieval-demo-now-live-on-steam-offering-a-deep-dive-into-grand-strategy/</link>
		
		<dc:creator><![CDATA[yogomi]]></dc:creator>
		<pubDate>Wed, 04 Feb 2026 07:01:50 +0000</pubDate>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[CityStatesMedieval]]></category>
		<category><![CDATA[indieio]]></category>
		<category><![CDATA[ReverieWorldStudios]]></category>
		<category><![CDATA[steamdemo]]></category>
		<category><![CDATA[Strategy]]></category>
		<guid isPermaLink="false">https://www.yogomi.com/?p=40835</guid>

					<description><![CDATA[Strategy fans looking for their next obsession may want to turn their attention to City States: Medieval, as the newly released Steam demo provides an early taste of the game’s layered approach to empire-building. Developed by Reverie World Studios in partnership with indie.io, the demo introduces players to a world where ambition, influence, and calculated [...]]]></description>
										<content:encoded><![CDATA[<p><span style="font-size: 14px;">Strategy fans looking for their next obsession may want to turn their attention to </span><i style="font-size: 14px;">City States: Medieval</i><span style="font-size: 14px;">, as the newly released Steam demo provides an early taste of the game’s layered approach to empire-building. Developed by Reverie World Studios in partnership with indie.io, the demo introduces players to a world where ambition, influence, and calculated decisions shape the path to dominance.</span></p>
<p><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-40838" src="https://www.yogomi.com/wp-content/uploads/2026/02/Copy-of-03.jpg" alt="" width="1920" height="1080" srcset="https://www.yogomi.com/wp-content/uploads/2026/02/Copy-of-03.jpg 1920w, https://www.yogomi.com/wp-content/uploads/2026/02/Copy-of-03-300x169.jpg 300w, https://www.yogomi.com/wp-content/uploads/2026/02/Copy-of-03-1024x576.jpg 1024w, https://www.yogomi.com/wp-content/uploads/2026/02/Copy-of-03-768x432.jpg 768w, https://www.yogomi.com/wp-content/uploads/2026/02/Copy-of-03-1536x864.jpg 1536w, https://www.yogomi.com/wp-content/uploads/2026/02/Copy-of-03-150x84.jpg 150w, https://www.yogomi.com/wp-content/uploads/2026/02/Copy-of-03-450x253.jpg 450w, https://www.yogomi.com/wp-content/uploads/2026/02/Copy-of-03-1200x675.jpg 1200w" sizes="(max-width: 1920px) 100vw, 1920px" /> At its core, <i>City States: Medieval</i> blends grand strategy with real-time elements, challenging players to grow their city-state through economic planning, political maneuvering, and carefully executed military campaigns. Success isn’t just about building armies—it’s about maintaining trade networks, managing alliances, and adapting to threats both internal and external.</p>
<p><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-40837" src="https://www.yogomi.com/wp-content/uploads/2026/02/Copy-of-02.jpg" alt="" width="1920" height="1080" srcset="https://www.yogomi.com/wp-content/uploads/2026/02/Copy-of-02.jpg 1920w, https://www.yogomi.com/wp-content/uploads/2026/02/Copy-of-02-300x169.jpg 300w, https://www.yogomi.com/wp-content/uploads/2026/02/Copy-of-02-1024x576.jpg 1024w, https://www.yogomi.com/wp-content/uploads/2026/02/Copy-of-02-768x432.jpg 768w, https://www.yogomi.com/wp-content/uploads/2026/02/Copy-of-02-1536x864.jpg 1536w, https://www.yogomi.com/wp-content/uploads/2026/02/Copy-of-02-150x84.jpg 150w, https://www.yogomi.com/wp-content/uploads/2026/02/Copy-of-02-450x253.jpg 450w, https://www.yogomi.com/wp-content/uploads/2026/02/Copy-of-02-1200x675.jpg 1200w" sizes="(max-width: 1920px) 100vw, 1920px" /></p>
<p class="p2">One of the game’s standout mechanics centers on the Hero, your leader and the driving force behind every major decision. Rather than offering simple stat boosts, the Hero’s location directly impacts gameplay. Station them within a city to unlock real-time control, allowing for faster construction, active defense, and hands-on army management. Send them out into the world, however, and your city continues operating at a strategic level—albeit at a slower pace—while new opportunities for expansion emerge.</p>
<p><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-40840" src="https://www.yogomi.com/wp-content/uploads/2026/02/Copy-of-05.jpg" alt="" width="1920" height="1080" srcset="https://www.yogomi.com/wp-content/uploads/2026/02/Copy-of-05.jpg 1920w, https://www.yogomi.com/wp-content/uploads/2026/02/Copy-of-05-300x169.jpg 300w, https://www.yogomi.com/wp-content/uploads/2026/02/Copy-of-05-1024x576.jpg 1024w, https://www.yogomi.com/wp-content/uploads/2026/02/Copy-of-05-768x432.jpg 768w, https://www.yogomi.com/wp-content/uploads/2026/02/Copy-of-05-1536x864.jpg 1536w, https://www.yogomi.com/wp-content/uploads/2026/02/Copy-of-05-150x84.jpg 150w, https://www.yogomi.com/wp-content/uploads/2026/02/Copy-of-05-450x253.jpg 450w, https://www.yogomi.com/wp-content/uploads/2026/02/Copy-of-05-1200x675.jpg 1200w" sizes="(max-width: 1920px) 100vw, 1920px" /></p>
<p class="p2">This system creates a compelling balancing act. Keeping your Hero close strengthens your infrastructure, but venturing outward can accelerate growth and open new paths to power. As your leader gains experience and abilities, their influence expands, forcing you to continually rethink your strategy.</p>
<p><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-40836" src="https://www.yogomi.com/wp-content/uploads/2026/02/Copy-of-01.jpg" alt="" width="1920" height="1080" srcset="https://www.yogomi.com/wp-content/uploads/2026/02/Copy-of-01.jpg 1920w, https://www.yogomi.com/wp-content/uploads/2026/02/Copy-of-01-300x169.jpg 300w, https://www.yogomi.com/wp-content/uploads/2026/02/Copy-of-01-1024x576.jpg 1024w, https://www.yogomi.com/wp-content/uploads/2026/02/Copy-of-01-768x432.jpg 768w, https://www.yogomi.com/wp-content/uploads/2026/02/Copy-of-01-1536x864.jpg 1536w, https://www.yogomi.com/wp-content/uploads/2026/02/Copy-of-01-150x84.jpg 150w, https://www.yogomi.com/wp-content/uploads/2026/02/Copy-of-01-450x253.jpg 450w, https://www.yogomi.com/wp-content/uploads/2026/02/Copy-of-01-1200x675.jpg 1200w" sizes="(max-width: 1920px) 100vw, 1920px" /></p>
<p class="p2">The demo pulls directly from one of the game’s three full campaigns, dropping players into the opening chapter of the Republic of Genoa storyline. Expect roughly three and a half to four hours of meaningful progression as you travel from Italy to the Holy Land, encountering diverse cultures and political landscapes along the way. It’s a substantial preview that highlights how trade, diplomacy, and warfare intertwine—and a small slice of a campaign that will ultimately span 25 to 30 hours in the full release.</p>
<p><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-40839" src="https://www.yogomi.com/wp-content/uploads/2026/02/Copy-of-04.jpg" alt="" width="1920" height="1080" srcset="https://www.yogomi.com/wp-content/uploads/2026/02/Copy-of-04.jpg 1920w, https://www.yogomi.com/wp-content/uploads/2026/02/Copy-of-04-300x169.jpg 300w, https://www.yogomi.com/wp-content/uploads/2026/02/Copy-of-04-1024x576.jpg 1024w, https://www.yogomi.com/wp-content/uploads/2026/02/Copy-of-04-768x432.jpg 768w, https://www.yogomi.com/wp-content/uploads/2026/02/Copy-of-04-1536x864.jpg 1536w, https://www.yogomi.com/wp-content/uploads/2026/02/Copy-of-04-150x84.jpg 150w, https://www.yogomi.com/wp-content/uploads/2026/02/Copy-of-04-450x253.jpg 450w, https://www.yogomi.com/wp-content/uploads/2026/02/Copy-of-04-1200x675.jpg 1200w" sizes="(max-width: 1920px) 100vw, 1920px" /></p>
<p class="p2">If you’re eager to test your leadership skills, the <i>City States: Medieval</i> demo is available now on Steam. Be sure to wishlist the game to stay updated on development, and don’t forget to follow us on social media and join our Discord to keep the conversation going.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">40835</post-id>	</item>
		<item>
		<title>Everwarder Launches on Nintendo Switch, Blending Roguelite Exploration With Tower Defense</title>
		<link>https://www.yogomi.com/2026/01/everwarder-launches-on-nintendo-switch-blending-roguelite-exploration-with-tower-defense/</link>
		
		<dc:creator><![CDATA[yogomi]]></dc:creator>
		<pubDate>Fri, 30 Jan 2026 04:45:25 +0000</pubDate>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Everwarder]]></category>
		<category><![CDATA[indieio]]></category>
		<category><![CDATA[nintendoswitch]]></category>
		<category><![CDATA[qLate]]></category>
		<category><![CDATA[solodev]]></category>
		<guid isPermaLink="false">https://www.yogomi.com/?p=40685</guid>

					<description><![CDATA[Solo developer qLate, alongside publisher indie.io, has officially launched Everwarder on Nintendo Switch, bringing its unique mix of roguelite progression, real-time exploration, and tower defense strategy to a new audience. Set in a world consumed by darkness, Everwarder casts players as a magical guardian wielding brilliant neon light to hold back the void. At the [...]]]></description>
										<content:encoded><![CDATA[<p class="p3">Solo developer <span class="s2"><b>qLate</b></span>, alongside publisher <span class="s2"><b>indie.io</b></span>, has officially launched <span class="s2"><b>Everwarder</b></span> on <span class="s2"><b>Nintendo Switch</b></span>, bringing its unique mix of roguelite progression, real-time exploration, and tower defense strategy to a new audience.</p>
<p><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-40691" src="https://www.yogomi.com/wp-content/uploads/2026/01/EWAR-eShop-Screenshot_6.jpg" alt="Everwarder gameplay screenshot 6" width="1280" height="720" srcset="https://www.yogomi.com/wp-content/uploads/2026/01/EWAR-eShop-Screenshot_6.jpg 1280w, https://www.yogomi.com/wp-content/uploads/2026/01/EWAR-eShop-Screenshot_6-300x169.jpg 300w, https://www.yogomi.com/wp-content/uploads/2026/01/EWAR-eShop-Screenshot_6-1024x576.jpg 1024w, https://www.yogomi.com/wp-content/uploads/2026/01/EWAR-eShop-Screenshot_6-768x432.jpg 768w, https://www.yogomi.com/wp-content/uploads/2026/01/EWAR-eShop-Screenshot_6-150x84.jpg 150w, https://www.yogomi.com/wp-content/uploads/2026/01/EWAR-eShop-Screenshot_6-450x253.jpg 450w, https://www.yogomi.com/wp-content/uploads/2026/01/EWAR-eShop-Screenshot_6-1200x675.jpg 1200w" sizes="(max-width: 1280px) 100vw, 1280px" /></p>
<p class="p3">Set in a world consumed by darkness, <i>Everwarder</i> casts players as a magical guardian wielding brilliant neon light to hold back the void. At the center of every run is a <span class="s2"><b>crystal containing a trapped spirit</b></span> — the heart of your defenses. If it falls, the run is over. Waves of enemies emerge relentlessly from the darkness, and it’s up to you to protect the crystal at all costs.</p>
<p><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-40687" src="https://www.yogomi.com/wp-content/uploads/2026/01/EWAR-eShop-Screenshot_2.jpg" alt="Everwarder gameplay screenshot 2" width="1280" height="720" srcset="https://www.yogomi.com/wp-content/uploads/2026/01/EWAR-eShop-Screenshot_2.jpg 1280w, https://www.yogomi.com/wp-content/uploads/2026/01/EWAR-eShop-Screenshot_2-300x169.jpg 300w, https://www.yogomi.com/wp-content/uploads/2026/01/EWAR-eShop-Screenshot_2-1024x576.jpg 1024w, https://www.yogomi.com/wp-content/uploads/2026/01/EWAR-eShop-Screenshot_2-768x432.jpg 768w, https://www.yogomi.com/wp-content/uploads/2026/01/EWAR-eShop-Screenshot_2-150x84.jpg 150w, https://www.yogomi.com/wp-content/uploads/2026/01/EWAR-eShop-Screenshot_2-450x253.jpg 450w, https://www.yogomi.com/wp-content/uploads/2026/01/EWAR-eShop-Screenshot_2-1200x675.jpg 1200w" sizes="(max-width: 1280px) 100vw, 1280px" /></p>
<p class="p3">Rather than locking players into static tower placement, <i>Everwarder</i> encourages <span class="s2"><b>active play and constant movement</b></span>. You’re free to roam the map, confront enemies directly, and adapt on the fly. Defenders are spawned using energy gathered from fallen foes, and expanding the crystal network pushes back the darkness, revealing new areas and hidden secrets beneath the blackened terrain.</p>
<p><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-40690" src="https://www.yogomi.com/wp-content/uploads/2026/01/EWAR-eShop-Screenshot_5.jpg" alt="Everwarder gameplay screenshot 5" width="1280" height="720" srcset="https://www.yogomi.com/wp-content/uploads/2026/01/EWAR-eShop-Screenshot_5.jpg 1280w, https://www.yogomi.com/wp-content/uploads/2026/01/EWAR-eShop-Screenshot_5-300x169.jpg 300w, https://www.yogomi.com/wp-content/uploads/2026/01/EWAR-eShop-Screenshot_5-1024x576.jpg 1024w, https://www.yogomi.com/wp-content/uploads/2026/01/EWAR-eShop-Screenshot_5-768x432.jpg 768w, https://www.yogomi.com/wp-content/uploads/2026/01/EWAR-eShop-Screenshot_5-150x84.jpg 150w, https://www.yogomi.com/wp-content/uploads/2026/01/EWAR-eShop-Screenshot_5-450x253.jpg 450w, https://www.yogomi.com/wp-content/uploads/2026/01/EWAR-eShop-Screenshot_5-1200x675.jpg 1200w" sizes="(max-width: 1280px) 100vw, 1280px" /></p>
<p class="p3">The core challenge isn’t about building the perfect defensive layout — it’s about <span class="s2"><b>controlling the pace of the battle</b></span>. Destroy the darkness too quickly and enemies will spawn faster, risking total overwhelm. Move too slowly and exploration grinds to a halt. Striking the right balance is key, and it’s what makes every run feel tense and unpredictable.</p>
<p><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-40689" src="https://www.yogomi.com/wp-content/uploads/2026/01/EWAR-eShop-Screenshot_4.jpg" alt="Everwarder gameplay screenshot 4" width="1280" height="720" srcset="https://www.yogomi.com/wp-content/uploads/2026/01/EWAR-eShop-Screenshot_4.jpg 1280w, https://www.yogomi.com/wp-content/uploads/2026/01/EWAR-eShop-Screenshot_4-300x169.jpg 300w, https://www.yogomi.com/wp-content/uploads/2026/01/EWAR-eShop-Screenshot_4-1024x576.jpg 1024w, https://www.yogomi.com/wp-content/uploads/2026/01/EWAR-eShop-Screenshot_4-768x432.jpg 768w, https://www.yogomi.com/wp-content/uploads/2026/01/EWAR-eShop-Screenshot_4-150x84.jpg 150w, https://www.yogomi.com/wp-content/uploads/2026/01/EWAR-eShop-Screenshot_4-450x253.jpg 450w, https://www.yogomi.com/wp-content/uploads/2026/01/EWAR-eShop-Screenshot_4-1200x675.jpg 1200w" sizes="(max-width: 1280px) 100vw, 1280px" /></p>
<p class="p3">Adding to that variety is a steady stream of <span class="s2"><b>randomized abilities, artifacts, and upgrades</b></span>, pushing players to experiment with new strategies each time they dive in. No two runs play out the same, and adaptability is just as important as planning.</p>
<p><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-40688" src="https://www.yogomi.com/wp-content/uploads/2026/01/EWAR-eShop-Screenshot_3.jpg" alt="Everwarder gameplay screenshot 3" width="1280" height="720" srcset="https://www.yogomi.com/wp-content/uploads/2026/01/EWAR-eShop-Screenshot_3.jpg 1280w, https://www.yogomi.com/wp-content/uploads/2026/01/EWAR-eShop-Screenshot_3-300x169.jpg 300w, https://www.yogomi.com/wp-content/uploads/2026/01/EWAR-eShop-Screenshot_3-1024x576.jpg 1024w, https://www.yogomi.com/wp-content/uploads/2026/01/EWAR-eShop-Screenshot_3-768x432.jpg 768w, https://www.yogomi.com/wp-content/uploads/2026/01/EWAR-eShop-Screenshot_3-150x84.jpg 150w, https://www.yogomi.com/wp-content/uploads/2026/01/EWAR-eShop-Screenshot_3-450x253.jpg 450w, https://www.yogomi.com/wp-content/uploads/2026/01/EWAR-eShop-Screenshot_3-1200x675.jpg 1200w" sizes="(max-width: 1280px) 100vw, 1280px" /></p>
<p class="p3">Even failure has its rewards. <i>Everwarder</i> features a <span class="s2"><b>persistent progression system</b></span>, allowing players to invest resources earned during runs into permanent upgrades. Unlock new artifacts, strengthen units, and expand your options to make future attempts more resilient against the ever-encroaching darkness.<img loading="lazy" decoding="async" class="aligncenter size-full wp-image-40686" src="https://www.yogomi.com/wp-content/uploads/2026/01/EWAR-eShop-Screenshot_1.jpg" alt="Everwarder gameplay screenshot 1" width="1280" height="720" srcset="https://www.yogomi.com/wp-content/uploads/2026/01/EWAR-eShop-Screenshot_1.jpg 1280w, https://www.yogomi.com/wp-content/uploads/2026/01/EWAR-eShop-Screenshot_1-300x169.jpg 300w, https://www.yogomi.com/wp-content/uploads/2026/01/EWAR-eShop-Screenshot_1-1024x576.jpg 1024w, https://www.yogomi.com/wp-content/uploads/2026/01/EWAR-eShop-Screenshot_1-768x432.jpg 768w, https://www.yogomi.com/wp-content/uploads/2026/01/EWAR-eShop-Screenshot_1-150x84.jpg 150w, https://www.yogomi.com/wp-content/uploads/2026/01/EWAR-eShop-Screenshot_1-450x253.jpg 450w, https://www.yogomi.com/wp-content/uploads/2026/01/EWAR-eShop-Screenshot_1-1200x675.jpg 1200w" sizes="(max-width: 1280px) 100vw, 1280px" /></p>
<p class="p3"><span class="s2"><b>Everwarder is available now on the Nintendo Switch eShop</b></span>. If you’re looking for a fresh take on tower defense that rewards experimentation, smart pacing, and roguelite progression, this neon-lit battle against the dark is well worth checking out.</p>
]]></content:encoded>
					
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">40685</post-id>	</item>
		<item>
		<title>Mini Worlds Dioramas Invites Players to Build Cozy Tiny Worlds With a New Steam Demo</title>
		<link>https://www.yogomi.com/2026/01/mini-worlds-dioramas-invites-players-to-build-cozy-tiny-worlds-with-a-new-steam-demo/</link>
		
		<dc:creator><![CDATA[yogomi]]></dc:creator>
		<pubDate>Fri, 30 Jan 2026 02:54:09 +0000</pubDate>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[cozygame]]></category>
		<category><![CDATA[indieio]]></category>
		<category><![CDATA[MiniWorldsDioramas]]></category>
		<category><![CDATA[Paidotribo]]></category>
		<category><![CDATA[steamdemo]]></category>
		<guid isPermaLink="false">https://www.yogomi.com/?p=40663</guid>

					<description><![CDATA[Developer Paidotribo, in partnership with publisher indie.io, has launched a playable demo for Mini Worlds Dioramas on Steam. The cozy sandbox building game encourages players to slow down, get creative, and craft detailed miniature dioramas piece by piece — with no pressure, no objectives, and no wrong way to play. Unlike traditional building or simulation [...]]]></description>
										<content:encoded><![CDATA[<p class="p3">Developer <span class="s2"><b>Paidotribo</b></span>, in partnership with publisher <span class="s2"><b>indie.io</b></span>, has launched a <span class="s2"><b>playable demo</b></span> for <span class="s2"><b>Mini Worlds Dioramas </b></span>on <a href="https://store.steampowered.com/app/3536950/Mini_Worlds_Dioramas/" target="_blank" rel="noopener">Steam</a>. The cozy sandbox building game encourages players to slow down, get creative, and craft detailed miniature dioramas piece by piece — with no pressure, no objectives, and no wrong way to play.</p>
<p><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-40666" src="https://www.yogomi.com/wp-content/uploads/2026/01/MINI-screenshot-03.jpg" alt="Mini Worlds Dioramas gameplay screenshot 3" width="1920" height="1080" srcset="https://www.yogomi.com/wp-content/uploads/2026/01/MINI-screenshot-03.jpg 1920w, https://www.yogomi.com/wp-content/uploads/2026/01/MINI-screenshot-03-300x169.jpg 300w, https://www.yogomi.com/wp-content/uploads/2026/01/MINI-screenshot-03-1024x576.jpg 1024w, https://www.yogomi.com/wp-content/uploads/2026/01/MINI-screenshot-03-768x432.jpg 768w, https://www.yogomi.com/wp-content/uploads/2026/01/MINI-screenshot-03-1536x864.jpg 1536w, https://www.yogomi.com/wp-content/uploads/2026/01/MINI-screenshot-03-150x84.jpg 150w, https://www.yogomi.com/wp-content/uploads/2026/01/MINI-screenshot-03-450x253.jpg 450w, https://www.yogomi.com/wp-content/uploads/2026/01/MINI-screenshot-03-1200x675.jpg 1200w" sizes="(max-width: 1920px) 100vw, 1920px" /></p>
<p class="p3">Unlike traditional building or simulation games, <i>Mini Worlds Dioramas</i> is entirely about <span class="s2"><b>creative freedom</b></span>. There are no resources to manage, systems to optimize, or goals to chase. Instead, players are free to drag and drop buildings, props, vegetation, people, and animals, resizing and repositioning everything until their tiny world feels just right. It’s a relaxed, meditative experience built around experimentation and personal expression.</p>
<p><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-40664" src="https://www.yogomi.com/wp-content/uploads/2026/01/MINI-screenshot-01.jpg" alt="Mini Worlds Dioramas gameplay screenshot 1" width="1920" height="1080" srcset="https://www.yogomi.com/wp-content/uploads/2026/01/MINI-screenshot-01.jpg 1920w, https://www.yogomi.com/wp-content/uploads/2026/01/MINI-screenshot-01-300x169.jpg 300w, https://www.yogomi.com/wp-content/uploads/2026/01/MINI-screenshot-01-1024x576.jpg 1024w, https://www.yogomi.com/wp-content/uploads/2026/01/MINI-screenshot-01-768x432.jpg 768w, https://www.yogomi.com/wp-content/uploads/2026/01/MINI-screenshot-01-1536x864.jpg 1536w, https://www.yogomi.com/wp-content/uploads/2026/01/MINI-screenshot-01-150x84.jpg 150w, https://www.yogomi.com/wp-content/uploads/2026/01/MINI-screenshot-01-450x253.jpg 450w, https://www.yogomi.com/wp-content/uploads/2026/01/MINI-screenshot-01-1200x675.jpg 1200w" sizes="(max-width: 1920px) 100vw, 1920px" /></p>
<p class="p3">The demo opens with a <span class="s2"><b>guided tutorial</b></span> that eases players into the game’s intuitive tools, helping them construct their first miniature scene. This demo centers on a <span class="s2"><b>Far West theme</b></span>, allowing players to create frontier-inspired dioramas filled with cozy details like wooden buildings, horses, cats, and atmospheric scenery. Players can further shape the mood by tweaking <span class="s2"><b>lighting, environmental settings, and music</b></span>, giving each diorama its own unique personality.</p>
<p><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-40669" src="https://www.yogomi.com/wp-content/uploads/2026/01/MINI-screenshot-06.jpg" alt="Mini Worlds Dioramas gameplay screenshot 6" width="1920" height="1080" srcset="https://www.yogomi.com/wp-content/uploads/2026/01/MINI-screenshot-06.jpg 1920w, https://www.yogomi.com/wp-content/uploads/2026/01/MINI-screenshot-06-300x169.jpg 300w, https://www.yogomi.com/wp-content/uploads/2026/01/MINI-screenshot-06-1024x576.jpg 1024w, https://www.yogomi.com/wp-content/uploads/2026/01/MINI-screenshot-06-768x432.jpg 768w, https://www.yogomi.com/wp-content/uploads/2026/01/MINI-screenshot-06-1536x864.jpg 1536w, https://www.yogomi.com/wp-content/uploads/2026/01/MINI-screenshot-06-150x84.jpg 150w, https://www.yogomi.com/wp-content/uploads/2026/01/MINI-screenshot-06-450x253.jpg 450w, https://www.yogomi.com/wp-content/uploads/2026/01/MINI-screenshot-06-1200x675.jpg 1200w" sizes="(max-width: 1920px) 100vw, 1920px" /></p>
<p class="p3">One of the standout features is <span class="s2"><b>Flight Mode</b></span>, a cinematic free-camera option that lets players smoothly glide through their creations. This mode is designed to encourage reflection and appreciation, offering new angles and perspectives on the tiny worlds you’ve built.</p>
<p><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-40667" src="https://www.yogomi.com/wp-content/uploads/2026/01/MINI-screenshot-04.jpg" alt="Mini Worlds Dioramas gameplay screenshot 4" width="1920" height="1080" srcset="https://www.yogomi.com/wp-content/uploads/2026/01/MINI-screenshot-04.jpg 1920w, https://www.yogomi.com/wp-content/uploads/2026/01/MINI-screenshot-04-300x169.jpg 300w, https://www.yogomi.com/wp-content/uploads/2026/01/MINI-screenshot-04-1024x576.jpg 1024w, https://www.yogomi.com/wp-content/uploads/2026/01/MINI-screenshot-04-768x432.jpg 768w, https://www.yogomi.com/wp-content/uploads/2026/01/MINI-screenshot-04-1536x864.jpg 1536w, https://www.yogomi.com/wp-content/uploads/2026/01/MINI-screenshot-04-150x84.jpg 150w, https://www.yogomi.com/wp-content/uploads/2026/01/MINI-screenshot-04-450x253.jpg 450w, https://www.yogomi.com/wp-content/uploads/2026/01/MINI-screenshot-04-1200x675.jpg 1200w" sizes="(max-width: 1920px) 100vw, 1920px" /></p>
<p class="p3">While the demo focuses on a single theme, the full release will feature <span class="s2"><b>multiple themed settings</b></span>, expanding the creative possibilities even further. As it stands, the demo offers a clear snapshot of the game’s core philosophy: a decorative sandbox centered on calm creativity rather than challenge or progression.</p>
<p><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-40668" src="https://www.yogomi.com/wp-content/uploads/2026/01/MINI-screenshot-05.jpg" alt="Mini Worlds Dioramas gameplay screenshot 5" width="1920" height="1080" srcset="https://www.yogomi.com/wp-content/uploads/2026/01/MINI-screenshot-05.jpg 1920w, https://www.yogomi.com/wp-content/uploads/2026/01/MINI-screenshot-05-300x169.jpg 300w, https://www.yogomi.com/wp-content/uploads/2026/01/MINI-screenshot-05-1024x576.jpg 1024w, https://www.yogomi.com/wp-content/uploads/2026/01/MINI-screenshot-05-768x432.jpg 768w, https://www.yogomi.com/wp-content/uploads/2026/01/MINI-screenshot-05-1536x864.jpg 1536w, https://www.yogomi.com/wp-content/uploads/2026/01/MINI-screenshot-05-150x84.jpg 150w, https://www.yogomi.com/wp-content/uploads/2026/01/MINI-screenshot-05-450x253.jpg 450w, https://www.yogomi.com/wp-content/uploads/2026/01/MINI-screenshot-05-1200x675.jpg 1200w" sizes="(max-width: 1920px) 100vw, 1920px" /></p>
<p class="p3">The <span class="s2"><b>Mini Worlds Dioramas demo is <a href="https://store.steampowered.com/app/3536950/Mini_Worlds_Dioramas/" target="_blank" rel="noopener">available now on Steam</a></b></span>, making it an easy recommendation for players looking for a cozy, stress-free creative outlet and a game that’s as soothing as it is charming.</p>
]]></content:encoded>
					
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">40663</post-id>	</item>
		<item>
		<title>Codename CURE II Demo Goes Live on Steam</title>
		<link>https://www.yogomi.com/2026/01/codename-cure-ii-demo-goes-live-on-steam/</link>
		
		<dc:creator><![CDATA[yogomi]]></dc:creator>
		<pubDate>Thu, 29 Jan 2026 00:39:31 +0000</pubDate>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[CodenameCUREII]]></category>
		<category><![CDATA[fps]]></category>
		<category><![CDATA[indieio]]></category>
		<category><![CDATA[multiplayer]]></category>
		<category><![CDATA[RaptorByte]]></category>
		<guid isPermaLink="false">https://www.yogomi.com/?p=40568</guid>

					<description><![CDATA[Players can jump back into the undead-infested action today as Raptor Byte has officially launched the Codename CURE II demo on Steam, giving fans their first hands-on taste of the cooperative first-person shooter. Alongside the demo release, the studio also revealed a new publishing partnership with indie.io, who will be supporting the game through its [...]]]></description>
										<content:encoded><![CDATA[<p class="p2">Players can jump back into the undead-infested action today as <span class="s1"><b>Raptor Byte</b></span> has officially launched the <span class="s1"><b>Codename CURE II demo on Steam</b></span>, giving fans their first hands-on taste of the cooperative first-person shooter. Alongside the demo release, the studio also revealed a new publishing partnership with <span class="s1"><b>indie.io</b></span>, who will be supporting the game through its road to full launch.</p>
<p><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-40569" src="https://www.yogomi.com/wp-content/uploads/2026/01/CODEC-screenshot_01.jpg" alt="Codename CURE II screenshot 1" width="2560" height="1440" srcset="https://www.yogomi.com/wp-content/uploads/2026/01/CODEC-screenshot_01.jpg 2560w, https://www.yogomi.com/wp-content/uploads/2026/01/CODEC-screenshot_01-300x169.jpg 300w, https://www.yogomi.com/wp-content/uploads/2026/01/CODEC-screenshot_01-1024x576.jpg 1024w, https://www.yogomi.com/wp-content/uploads/2026/01/CODEC-screenshot_01-768x432.jpg 768w, https://www.yogomi.com/wp-content/uploads/2026/01/CODEC-screenshot_01-1536x864.jpg 1536w, https://www.yogomi.com/wp-content/uploads/2026/01/CODEC-screenshot_01-2048x1152.jpg 2048w, https://www.yogomi.com/wp-content/uploads/2026/01/CODEC-screenshot_01-150x84.jpg 150w, https://www.yogomi.com/wp-content/uploads/2026/01/CODEC-screenshot_01-450x253.jpg 450w, https://www.yogomi.com/wp-content/uploads/2026/01/CODEC-screenshot_01-1200x675.jpg 1200w" sizes="(max-width: 2560px) 100vw, 2560px" /> The free demo offers a solid snapshot of Codename CURE II’s core experience. Players can dive into a guided tutorial before tackling the game’s main gameplay loop, including <span class="s1"><b>online co-op multiplayer</b></span>. Missions are <span class="s1"><b>procedurally generated</b></span> using a single mission tileset, ensuring each run feels different and encouraging replayability even in this early slice of the game.</p>
<p><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-40573" src="https://www.yogomi.com/wp-content/uploads/2026/01/CODEC-screenshot_05.jpg" alt="Codename CURE II screenshot 5" width="2560" height="1440" srcset="https://www.yogomi.com/wp-content/uploads/2026/01/CODEC-screenshot_05.jpg 2560w, https://www.yogomi.com/wp-content/uploads/2026/01/CODEC-screenshot_05-300x169.jpg 300w, https://www.yogomi.com/wp-content/uploads/2026/01/CODEC-screenshot_05-1024x576.jpg 1024w, https://www.yogomi.com/wp-content/uploads/2026/01/CODEC-screenshot_05-768x432.jpg 768w, https://www.yogomi.com/wp-content/uploads/2026/01/CODEC-screenshot_05-1536x864.jpg 1536w, https://www.yogomi.com/wp-content/uploads/2026/01/CODEC-screenshot_05-2048x1152.jpg 2048w, https://www.yogomi.com/wp-content/uploads/2026/01/CODEC-screenshot_05-150x84.jpg 150w, https://www.yogomi.com/wp-content/uploads/2026/01/CODEC-screenshot_05-450x253.jpg 450w, https://www.yogomi.com/wp-content/uploads/2026/01/CODEC-screenshot_05-1200x675.jpg 1200w" sizes="(max-width: 2560px) 100vw, 2560px" /></p>
<p class="p2">While certain elements—such as weapon unlocks and cosmetics—are locked off and clearly labeled as full-game content, the demo is designed to closely reflect how Codename CURE II plays moment to moment. It introduces players to the fundamentals of <span class="s1"><b>combat, class-based roles, mission flow, and progression systems</b></span>, setting expectations for the full release.</p>
<p><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-40570" src="https://www.yogomi.com/wp-content/uploads/2026/01/CODEC-screenshot_02.jpg" alt="Codename CURE II screenshot 2" width="2560" height="1440" srcset="https://www.yogomi.com/wp-content/uploads/2026/01/CODEC-screenshot_02.jpg 2560w, https://www.yogomi.com/wp-content/uploads/2026/01/CODEC-screenshot_02-300x169.jpg 300w, https://www.yogomi.com/wp-content/uploads/2026/01/CODEC-screenshot_02-1024x576.jpg 1024w, https://www.yogomi.com/wp-content/uploads/2026/01/CODEC-screenshot_02-768x432.jpg 768w, https://www.yogomi.com/wp-content/uploads/2026/01/CODEC-screenshot_02-1536x864.jpg 1536w, https://www.yogomi.com/wp-content/uploads/2026/01/CODEC-screenshot_02-2048x1152.jpg 2048w, https://www.yogomi.com/wp-content/uploads/2026/01/CODEC-screenshot_02-150x84.jpg 150w, https://www.yogomi.com/wp-content/uploads/2026/01/CODEC-screenshot_02-450x253.jpg 450w, https://www.yogomi.com/wp-content/uploads/2026/01/CODEC-screenshot_02-1200x675.jpg 1200w" sizes="(max-width: 2560px) 100vw, 2560px" /></p>
<p class="p2">Not everything is available just yet. Two enemy types planned for the complete game are absent from the demo, and progression is capped. However, any progress earned through <span class="s1"><b>scrap collection and ranking systems will carry over</b></span> into the full version, giving players a head start once the game officially launches.</p>
<p><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-40571" src="https://www.yogomi.com/wp-content/uploads/2026/01/CODEC-screenshot_03.jpg" alt="Codename CURE II screenshot 3" width="2560" height="1440" srcset="https://www.yogomi.com/wp-content/uploads/2026/01/CODEC-screenshot_03.jpg 2560w, https://www.yogomi.com/wp-content/uploads/2026/01/CODEC-screenshot_03-300x169.jpg 300w, https://www.yogomi.com/wp-content/uploads/2026/01/CODEC-screenshot_03-1024x576.jpg 1024w, https://www.yogomi.com/wp-content/uploads/2026/01/CODEC-screenshot_03-768x432.jpg 768w, https://www.yogomi.com/wp-content/uploads/2026/01/CODEC-screenshot_03-1536x864.jpg 1536w, https://www.yogomi.com/wp-content/uploads/2026/01/CODEC-screenshot_03-2048x1152.jpg 2048w, https://www.yogomi.com/wp-content/uploads/2026/01/CODEC-screenshot_03-150x84.jpg 150w, https://www.yogomi.com/wp-content/uploads/2026/01/CODEC-screenshot_03-450x253.jpg 450w, https://www.yogomi.com/wp-content/uploads/2026/01/CODEC-screenshot_03-1200x675.jpg 1200w" sizes="(max-width: 2560px) 100vw, 2560px" /></p>
<p class="p2">Codename CURE II builds on the foundation of the original <i>Codename CURE</i>, reimagining the experience with modern tools, expanded systems, and a renewed focus on <span class="s1"><b>cooperative gameplay, mission-driven action, and replayability</b></span>.</p>
<p><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-40572" src="https://www.yogomi.com/wp-content/uploads/2026/01/CODEC-screenshot_04.jpg" alt="Codename CURE II screenshot 4" width="2560" height="1440" srcset="https://www.yogomi.com/wp-content/uploads/2026/01/CODEC-screenshot_04.jpg 2560w, https://www.yogomi.com/wp-content/uploads/2026/01/CODEC-screenshot_04-300x169.jpg 300w, https://www.yogomi.com/wp-content/uploads/2026/01/CODEC-screenshot_04-1024x576.jpg 1024w, https://www.yogomi.com/wp-content/uploads/2026/01/CODEC-screenshot_04-768x432.jpg 768w, https://www.yogomi.com/wp-content/uploads/2026/01/CODEC-screenshot_04-1536x864.jpg 1536w, https://www.yogomi.com/wp-content/uploads/2026/01/CODEC-screenshot_04-2048x1152.jpg 2048w, https://www.yogomi.com/wp-content/uploads/2026/01/CODEC-screenshot_04-150x84.jpg 150w, https://www.yogomi.com/wp-content/uploads/2026/01/CODEC-screenshot_04-450x253.jpg 450w, https://www.yogomi.com/wp-content/uploads/2026/01/CODEC-screenshot_04-1200x675.jpg 1200w" sizes="(max-width: 2560px) 100vw, 2560px" /></p>
<p class="p2">In addition to the demo launch, Raptor Byte confirmed its partnership with <span class="s1"><b>indie.io</b></span>, who will assist with publishing, operations, and launch support as development continues.</p>
<p class="p2">The <span class="s1"><b>Codename CURE II demo is available now on Steam</b></span>, and co-op shooter fans curious about its evolution can jump in today and see how the infection spreads.</p>
]]></content:encoded>
					
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">40568</post-id>	</item>
		<item>
		<title>Elemental Brawl  Brings Chaotic Elemental Combat to Steam</title>
		<link>https://www.yogomi.com/2026/01/elemental-brawl-brings-chaotic-elemental-combat-to-steam/</link>
		
		<dc:creator><![CDATA[yogomi]]></dc:creator>
		<pubDate>Tue, 13 Jan 2026 19:33:43 +0000</pubDate>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[brawler]]></category>
		<category><![CDATA[ElementalBrawl]]></category>
		<category><![CDATA[indiegame]]></category>
		<category><![CDATA[indieio]]></category>
		<category><![CDATA[MayorGames]]></category>
		<category><![CDATA[videogames]]></category>
		<guid isPermaLink="false">https://www.yogomi.com/?p=39941</guid>

					<description><![CDATA[Publisher Mayor Games, in partnership with indie.io, has released Elemental Brawl on Steam, delivering a fast-paced multiplayer brawler designed for both online and couch play. With a colorful cast of cartoon-styled characters and constantly shifting rulesets, the game blends platforming, elemental mechanics, and party-style minigames into a highly reactive competitive experience. Six Elements, Endless Combinations [...]]]></description>
										<content:encoded><![CDATA[<p class="p3">Publisher <span class="s2"><b>Mayor Games</b></span>, in partnership with <span class="s2"><b>indie.io</b></span>, has released <span class="s2"><b>Elemental Brawl</b></span> on <span class="s2"><b>Steam</b></span>, delivering a fast-paced multiplayer brawler designed for both online and couch play. With a colorful cast of cartoon-styled characters and constantly shifting rulesets, the game blends platforming, elemental mechanics, and party-style minigames into a highly reactive competitive experience.</p>
<p><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-39942" src="https://www.yogomi.com/wp-content/uploads/2026/01/ELEM-ss_01.jpg" alt="Elemental Brawl screenshot 2" width="1920" height="1080" srcset="https://www.yogomi.com/wp-content/uploads/2026/01/ELEM-ss_01.jpg 1920w, https://www.yogomi.com/wp-content/uploads/2026/01/ELEM-ss_01-300x169.jpg 300w, https://www.yogomi.com/wp-content/uploads/2026/01/ELEM-ss_01-1024x576.jpg 1024w, https://www.yogomi.com/wp-content/uploads/2026/01/ELEM-ss_01-768x432.jpg 768w, https://www.yogomi.com/wp-content/uploads/2026/01/ELEM-ss_01-1536x864.jpg 1536w, https://www.yogomi.com/wp-content/uploads/2026/01/ELEM-ss_01-150x84.jpg 150w, https://www.yogomi.com/wp-content/uploads/2026/01/ELEM-ss_01-450x253.jpg 450w, https://www.yogomi.com/wp-content/uploads/2026/01/ELEM-ss_01-1200x675.jpg 1200w" sizes="(max-width: 1920px) 100vw, 1920px" /></p>
<h3><b>Six Elements, Endless Combinations</b></h3>
<p class="p3">At the core of <i>Elemental Brawl</i> are <span class="s2"><b>six elemental forces</b></span> that spawn dynamically across each arena. Each element has a distinct function:</p>
<ul>
<li>
<p class="p1"><span class="s1"><b>Water</b></span> creates slippery puddles that reduce movement control</p>
</li>
<li>
<p class="p1"><span class="s1"><b>Fire</b></span> burns through environments and deals increased damage</p>
</li>
<li>
<p class="p1"><span class="s1"><b>Earth</b></span> generates dirt globs used for shields or obstacles</p>
</li>
</ul>
<p><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-39947" src="https://www.yogomi.com/wp-content/uploads/2026/01/ELEM-ss_06.jpg" alt="Elemental Brawl screenshot 6" width="1920" height="1080" srcset="https://www.yogomi.com/wp-content/uploads/2026/01/ELEM-ss_06.jpg 1920w, https://www.yogomi.com/wp-content/uploads/2026/01/ELEM-ss_06-300x169.jpg 300w, https://www.yogomi.com/wp-content/uploads/2026/01/ELEM-ss_06-1024x576.jpg 1024w, https://www.yogomi.com/wp-content/uploads/2026/01/ELEM-ss_06-768x432.jpg 768w, https://www.yogomi.com/wp-content/uploads/2026/01/ELEM-ss_06-1536x864.jpg 1536w, https://www.yogomi.com/wp-content/uploads/2026/01/ELEM-ss_06-150x84.jpg 150w, https://www.yogomi.com/wp-content/uploads/2026/01/ELEM-ss_06-450x253.jpg 450w, https://www.yogomi.com/wp-content/uploads/2026/01/ELEM-ss_06-1200x675.jpg 1200w" sizes="(max-width: 1920px) 100vw, 1920px" /></p>
<p class="p3">Victory doesn’t come from using elements in isolation, but from <span class="s2"><b>mixing them together</b></span>. Fire and water produce steam that can damage players or launch objects across the map, while earth and water combine into mud that traps opponents in place. These interactions reward creativity and quick thinking, with matches often turning on a single clever combo.</p>
<p><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-39945" src="https://www.yogomi.com/wp-content/uploads/2026/01/ELEM-ss_04.jpg" alt="Elemental Brawl screenshot 4" width="1920" height="1080" srcset="https://www.yogomi.com/wp-content/uploads/2026/01/ELEM-ss_04.jpg 1920w, https://www.yogomi.com/wp-content/uploads/2026/01/ELEM-ss_04-300x169.jpg 300w, https://www.yogomi.com/wp-content/uploads/2026/01/ELEM-ss_04-1024x576.jpg 1024w, https://www.yogomi.com/wp-content/uploads/2026/01/ELEM-ss_04-768x432.jpg 768w, https://www.yogomi.com/wp-content/uploads/2026/01/ELEM-ss_04-1536x864.jpg 1536w, https://www.yogomi.com/wp-content/uploads/2026/01/ELEM-ss_04-150x84.jpg 150w, https://www.yogomi.com/wp-content/uploads/2026/01/ELEM-ss_04-450x253.jpg 450w, https://www.yogomi.com/wp-content/uploads/2026/01/ELEM-ss_04-1200x675.jpg 1200w" sizes="(max-width: 1920px) 100vw, 1920px" /></p>
<h3><b>Minigames and Shifting Alliances</b></h3>
<p class="p3">Matches are punctuated by randomly selected <span class="s2"><b>team-based minigames</b></span>, ranging from objective-focused modes like statue destruction and payload escorts to scavenger-style challenges in ever-changing arenas. Teams are reshuffled between rounds, meaning allies can quickly become rivals, and underdog players can surge ahead through cooperation and timing.</p>
<p><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-39946" src="https://www.yogomi.com/wp-content/uploads/2026/01/ELEM-ss_05.jpg" alt="Elemental Brawl screenshot 5" width="1920" height="1080" srcset="https://www.yogomi.com/wp-content/uploads/2026/01/ELEM-ss_05.jpg 1920w, https://www.yogomi.com/wp-content/uploads/2026/01/ELEM-ss_05-300x169.jpg 300w, https://www.yogomi.com/wp-content/uploads/2026/01/ELEM-ss_05-1024x576.jpg 1024w, https://www.yogomi.com/wp-content/uploads/2026/01/ELEM-ss_05-768x432.jpg 768w, https://www.yogomi.com/wp-content/uploads/2026/01/ELEM-ss_05-1536x864.jpg 1536w, https://www.yogomi.com/wp-content/uploads/2026/01/ELEM-ss_05-150x84.jpg 150w, https://www.yogomi.com/wp-content/uploads/2026/01/ELEM-ss_05-450x253.jpg 450w, https://www.yogomi.com/wp-content/uploads/2026/01/ELEM-ss_05-1200x675.jpg 1200w" sizes="(max-width: 1920px) 100vw, 1920px" /></p>
<p class="p3">The result is a game where chaos is constant, but success comes from balancing competition with collaboration — often in ways that change from one round to the next.</p>
<p><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-39944" src="https://www.yogomi.com/wp-content/uploads/2026/01/ELEM-ss_03.jpg" alt="Elemental Brawl screenshot 3" width="1920" height="1080" srcset="https://www.yogomi.com/wp-content/uploads/2026/01/ELEM-ss_03.jpg 1920w, https://www.yogomi.com/wp-content/uploads/2026/01/ELEM-ss_03-300x169.jpg 300w, https://www.yogomi.com/wp-content/uploads/2026/01/ELEM-ss_03-1024x576.jpg 1024w, https://www.yogomi.com/wp-content/uploads/2026/01/ELEM-ss_03-768x432.jpg 768w, https://www.yogomi.com/wp-content/uploads/2026/01/ELEM-ss_03-1536x864.jpg 1536w, https://www.yogomi.com/wp-content/uploads/2026/01/ELEM-ss_03-150x84.jpg 150w, https://www.yogomi.com/wp-content/uploads/2026/01/ELEM-ss_03-450x253.jpg 450w, https://www.yogomi.com/wp-content/uploads/2026/01/ELEM-ss_03-1200x675.jpg 1200w" sizes="(max-width: 1920px) 100vw, 1920px" /></p>
<p class="p3">With its emphasis on experimentation, emergent gameplay, and accessible chaos, <i>Elemental Brawl</i> positions itself as a lively party brawler where imagination matters just as much as reflexes. Now available on <span class="s2"><b>Steam</b></span>, it offers a flexible multiplayer experience built for unpredictable fun.</p>
]]></content:encoded>
					
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">39941</post-id>	</item>
		<item>
		<title>Pie in the Sky Lets You Rule the Skies as Australia’s Most Feared Bird</title>
		<link>https://www.yogomi.com/2026/01/pie-in-the-sky-lets-you-rule-the-skies-as-australias-most-feared-bird/</link>
		
		<dc:creator><![CDATA[yogomi]]></dc:creator>
		<pubDate>Mon, 12 Jan 2026 22:54:42 +0000</pubDate>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[indiegame]]></category>
		<category><![CDATA[indieio]]></category>
		<category><![CDATA[MonsterShopGames]]></category>
		<category><![CDATA[PieintheSky]]></category>
		<category><![CDATA[retroarcade]]></category>
		<category><![CDATA[videogames]]></category>
		<guid isPermaLink="false">https://www.yogomi.com/?p=39825</guid>

					<description><![CDATA[If you’ve ever been swooped by a magpie, you already know the fear. Now imagine being the one delivering it. Monster Shop Games, in partnership with indie.io, has announced that Pie in the Sky—a retro-inspired arcade adventure where you play as Australia’s most notorious bird—launches on February 2, 2026, exclusively on PC via Steam. In [...]]]></description>
										<content:encoded><![CDATA[<p class="p2">If you’ve ever been swooped by a magpie, you already know the fear. Now imagine being the one delivering it. <span class="s1"><b>Monster Shop Games</b></span>, in partnership with <span class="s1"><b>indie.io</b></span>, has announced that <span class="s1"><b>Pie in the Sky</b></span>—a retro-inspired arcade adventure where you play as Australia’s most notorious bird—launches on <span class="s1"><b>February 2, 2026</b></span>, exclusively on <span class="s1"><b>PC via Steam</b></span>.</p>
<p><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-39828" src="https://www.yogomi.com/wp-content/uploads/2026/01/PIE-steam-screenshot-01.jpg" alt="Pie in the Sky screenshot 1" width="1920" height="1080" srcset="https://www.yogomi.com/wp-content/uploads/2026/01/PIE-steam-screenshot-01.jpg 1920w, https://www.yogomi.com/wp-content/uploads/2026/01/PIE-steam-screenshot-01-300x169.jpg 300w, https://www.yogomi.com/wp-content/uploads/2026/01/PIE-steam-screenshot-01-1024x576.jpg 1024w, https://www.yogomi.com/wp-content/uploads/2026/01/PIE-steam-screenshot-01-768x432.jpg 768w, https://www.yogomi.com/wp-content/uploads/2026/01/PIE-steam-screenshot-01-1536x864.jpg 1536w, https://www.yogomi.com/wp-content/uploads/2026/01/PIE-steam-screenshot-01-150x84.jpg 150w, https://www.yogomi.com/wp-content/uploads/2026/01/PIE-steam-screenshot-01-450x253.jpg 450w, https://www.yogomi.com/wp-content/uploads/2026/01/PIE-steam-screenshot-01-1200x675.jpg 1200w" sizes="(max-width: 1920px) 100vw, 1920px" /></p>
<p class="p2">In Pie in the Sky, players become a magpie with two simple goals: <span class="s1"><b>feed your endlessly hungry chicks</b></span> and <span class="s1"><b>make human life as miserable as possible</b></span>. That means dive-bombing pedestrians, knocking cyclists off balance, tipping over trash bins, stealing food, and unleashing aerial chaos across the land. Once you’ve eaten your fill, it’s time for bombing runs—using whatever objects you can get your talons on to remind humanity who really owns the skies.</p>
<p><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-39829" src="https://www.yogomi.com/wp-content/uploads/2026/01/PIE-steam-screenshot-03.jpg" alt="Pie in the Sky screenshot 2" width="1920" height="1080" srcset="https://www.yogomi.com/wp-content/uploads/2026/01/PIE-steam-screenshot-03.jpg 1920w, https://www.yogomi.com/wp-content/uploads/2026/01/PIE-steam-screenshot-03-300x169.jpg 300w, https://www.yogomi.com/wp-content/uploads/2026/01/PIE-steam-screenshot-03-1024x576.jpg 1024w, https://www.yogomi.com/wp-content/uploads/2026/01/PIE-steam-screenshot-03-768x432.jpg 768w, https://www.yogomi.com/wp-content/uploads/2026/01/PIE-steam-screenshot-03-1536x864.jpg 1536w, https://www.yogomi.com/wp-content/uploads/2026/01/PIE-steam-screenshot-03-150x84.jpg 150w, https://www.yogomi.com/wp-content/uploads/2026/01/PIE-steam-screenshot-03-450x253.jpg 450w, https://www.yogomi.com/wp-content/uploads/2026/01/PIE-steam-screenshot-03-1200x675.jpg 1200w" sizes="(max-width: 1920px) 100vw, 1920px" /></p>
<p class="p2">The game features <span class="s1"><b>six distinct levels</b></span> inspired by iconic Australian locations, ranging from quiet suburbs to sun-soaked beaches and bustling city centers. Each area is packed with secrets, collectibles, and increasingly unhinged objectives that push players to master movement, timing, and pure avian menace.</p>
<p><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-39830" src="https://www.yogomi.com/wp-content/uploads/2026/01/PIE-steam-screenshot-05.jpg" alt="Pie in the Sky screenshot 3" width="1920" height="1080" srcset="https://www.yogomi.com/wp-content/uploads/2026/01/PIE-steam-screenshot-05.jpg 1920w, https://www.yogomi.com/wp-content/uploads/2026/01/PIE-steam-screenshot-05-300x169.jpg 300w, https://www.yogomi.com/wp-content/uploads/2026/01/PIE-steam-screenshot-05-1024x576.jpg 1024w, https://www.yogomi.com/wp-content/uploads/2026/01/PIE-steam-screenshot-05-768x432.jpg 768w, https://www.yogomi.com/wp-content/uploads/2026/01/PIE-steam-screenshot-05-1536x864.jpg 1536w, https://www.yogomi.com/wp-content/uploads/2026/01/PIE-steam-screenshot-05-150x84.jpg 150w, https://www.yogomi.com/wp-content/uploads/2026/01/PIE-steam-screenshot-05-450x253.jpg 450w, https://www.yogomi.com/wp-content/uploads/2026/01/PIE-steam-screenshot-05-1200x675.jpg 1200w" sizes="(max-width: 1920px) 100vw, 1920px" /></p>
<p class="p2">While the magpie may already be nature’s perfect weapon, Pie in the Sky lets players fine-tune their feathered terror. Upgrade movement speed, swoop frequency, and digestion to enable longer, more devastating combo chains. Prefer style over stats? Customize your bird’s appearance with different feather colors—or embrace peak chaos with a pirate hat, because yes, that’s an option.</p>
<p><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-39831" src="https://www.yogomi.com/wp-content/uploads/2026/01/PIE-steam-screenshot-06.jpg" alt="Pie in the Sky screenshot 4" width="1920" height="1080" srcset="https://www.yogomi.com/wp-content/uploads/2026/01/PIE-steam-screenshot-06.jpg 1920w, https://www.yogomi.com/wp-content/uploads/2026/01/PIE-steam-screenshot-06-300x169.jpg 300w, https://www.yogomi.com/wp-content/uploads/2026/01/PIE-steam-screenshot-06-1024x576.jpg 1024w, https://www.yogomi.com/wp-content/uploads/2026/01/PIE-steam-screenshot-06-768x432.jpg 768w, https://www.yogomi.com/wp-content/uploads/2026/01/PIE-steam-screenshot-06-1536x864.jpg 1536w, https://www.yogomi.com/wp-content/uploads/2026/01/PIE-steam-screenshot-06-150x84.jpg 150w, https://www.yogomi.com/wp-content/uploads/2026/01/PIE-steam-screenshot-06-450x253.jpg 450w, https://www.yogomi.com/wp-content/uploads/2026/01/PIE-steam-screenshot-06-1200x675.jpg 1200w" sizes="(max-width: 1920px) 100vw, 1920px" /></p>
<p class="p2">True to its retro roots, Pie in the Sky channels a <span class="s1"><b>PlayStation 2–era aesthetic</b></span> and an old-school design philosophy. There are <span class="s1"><b>no DLC gates, no loot boxes, and no pay-to-win mechanics</b></span>—everything is unlocked simply by playing and spreading fear the old-fashioned way.</p>
<p><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-39832" src="https://www.yogomi.com/wp-content/uploads/2026/01/PIE-steam-screenshot-07.jpg" alt="Pie in the Sky screenshot 5" width="1920" height="1080" srcset="https://www.yogomi.com/wp-content/uploads/2026/01/PIE-steam-screenshot-07.jpg 1920w, https://www.yogomi.com/wp-content/uploads/2026/01/PIE-steam-screenshot-07-300x169.jpg 300w, https://www.yogomi.com/wp-content/uploads/2026/01/PIE-steam-screenshot-07-1024x576.jpg 1024w, https://www.yogomi.com/wp-content/uploads/2026/01/PIE-steam-screenshot-07-768x432.jpg 768w, https://www.yogomi.com/wp-content/uploads/2026/01/PIE-steam-screenshot-07-1536x864.jpg 1536w, https://www.yogomi.com/wp-content/uploads/2026/01/PIE-steam-screenshot-07-150x84.jpg 150w, https://www.yogomi.com/wp-content/uploads/2026/01/PIE-steam-screenshot-07-450x253.jpg 450w, https://www.yogomi.com/wp-content/uploads/2026/01/PIE-steam-screenshot-07-1200x675.jpg 1200w" sizes="(max-width: 1920px) 100vw, 1920px" /></p>
<p class="p2">Developer <span class="s1"><b>Mark Smith</b></span>, a solo creator from Perth, describes the game as “Tony Hawk’s Pro Skater in the sky,” swapping skate tricks for swoops, food theft, and precision flight through gaps to keep combos alive. Inspired by real-life magpie encounters, the project turns a uniquely Australian menace into a surprisingly joyful power fantasy.</p>
<p><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-39833" src="https://www.yogomi.com/wp-content/uploads/2026/01/PIE-steam-screenshot-09.jpg" alt="Pie in the Sky screenshot 6" width="1920" height="1080" srcset="https://www.yogomi.com/wp-content/uploads/2026/01/PIE-steam-screenshot-09.jpg 1920w, https://www.yogomi.com/wp-content/uploads/2026/01/PIE-steam-screenshot-09-300x169.jpg 300w, https://www.yogomi.com/wp-content/uploads/2026/01/PIE-steam-screenshot-09-1024x576.jpg 1024w, https://www.yogomi.com/wp-content/uploads/2026/01/PIE-steam-screenshot-09-768x432.jpg 768w, https://www.yogomi.com/wp-content/uploads/2026/01/PIE-steam-screenshot-09-1536x864.jpg 1536w, https://www.yogomi.com/wp-content/uploads/2026/01/PIE-steam-screenshot-09-150x84.jpg 150w, https://www.yogomi.com/wp-content/uploads/2026/01/PIE-steam-screenshot-09-450x253.jpg 450w, https://www.yogomi.com/wp-content/uploads/2026/01/PIE-steam-screenshot-09-1200x675.jpg 1200w" sizes="(max-width: 1920px) 100vw, 1920px" /></p>
<p class="p2">If you’re ready to flip the food chain and remind humanity why magpies are truly terrifying, <span class="s1"><b>Pie in the Sky</b></span> lands on <span class="s1"><b>February 2, 2026</b></span>, on Steam.</p>
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