The Locked in My Darkness trilogy is reaching its unsettling conclusion. Locked in My Darkness 2: The Room, the final chapter in the psychological horror series from Blusagi Team, is set to launch on February 11 exclusively on Steam, bringing the story to its long-awaited and definitive end.

This final entry follows Yuki Tachibana, a Japanese high school student who has recently relocated to New York with her parents in hopes of starting over. That sense of normalcy doesn’t last long. What should have been a fresh beginning quickly spirals into a nightmare as the hidden past of Yuki’s family resurfaces, twisting her surroundings and warping reality itself.

A Story Told Through Atmosphere and Exploration
Locked in My Darkness 2: The Room is a first-person psychological horror experience that prioritizes mood, tension, and storytelling over combat. Players explore a series of interconnected rooms, piecing together the narrative through environmental details, handwritten notes, and subtle visual cues. As Yuki digs deeper, the apartment transforms into something far more disturbing, pulling her into surreal alternate dimensions inspired by classic psychological horror.

Environmental puzzles and shifting realities play a central role, with the game’s atmosphere steadily evolving as the truth behind Yuki’s family history comes into focus. Each revelation adds to the unease, blurring the line between memory, guilt, and reality.

Multiple Endings and a Definitive Conclusion
The game offers a 2–3 hour narrative-driven experience, featuring multiple endings shaped by player choices and optional collectibles. Longtime fans will find closure here, as the story directly resolves the narrative threads established in Locked in My Darkness and Blue Maiden.

Locked in My Darkness 2: The Room launches February 11 on Steam, bringing the psychological horror trilogy to its chilling final chapter.