Street Gods puts players in the shoes of an ordinary girl whose life changes forever when Mjolnir crashes into her neighborhood. Suddenly wielding the legendary hammer, she becomes the key figure in a battle to restore fate itself—while holding back forces that threaten to rip reality apart.

A City You Can Shape
Built in Unreal Engine, Street Gods blends physics-driven melee combat with a run-based, replayable city structure. Before each run, players arrange city blocks on a mystical Tafl board, creating a unique path through a constantly changing urban landscape.

Combat You Can Feel
Every swing, throw, and recall of Mjolnir is tied directly to your movement, making each hit feel impactful and precise. The combat rewards deliberate actions, smart timing, and creative combos, with runic abilities adding another layer of strategy. Whether you’re hammering enemies at close range or recalling your weapon for a crushing strike, the system is built for power you can feel.

Myths Collide With the Modern World
Across the campaign, players will face towering bosses and creatures drawn both from Norse mythology and the strange void between realms. Each encounter is designed to test skill, adaptability, and mastery of the hammer’s abilities.

A Living Graphic Novel
Street Gods brings its myth-meets-metropolis concept to life with a striking comic-inspired art style, blending modern grit with ancient legend. Every frame is charged with energy, detail, and the raw impact of a living graphic novel.
“Street Gods captures the feeling of being a true superhero in VR,” says Joe Waterworth, Publishing Director at Soul Assembly. “It’s fast, physical, and built around power you can feel. From the first hammer throw to the final blow, you’re in control of something bigger than yourself.”
